Ejemplo n.º 1
0
 virtual protected void Awake()
 {
     flammable    = GetComponent <Flammable>();
     freezable    = GetComponent <FrostBite>();
     electracuted = GetComponent <Electracuted>();
     squash       = GetComponent <SquashEffect>();
     speed        = GetComponent <TestEnemy>().maxSpeed;
     audioSource  = GetComponent <AudioSource>();
     meshRenderer = GetComponentInChildren <Renderer>();
     MusicController.PlayBattleMusic();
     MusicController.numEnemies++;
 }
Ejemplo n.º 2
0
    // Use this for initialization
    void Awake()
    {
        flammable    = GetComponent <Flammable>();
        freezable    = GetComponent <FrostBite>();
        electracuted = GetComponent <Electracuted>();
        squash       = GetComponent <SquashEffect>();
        //speed = GetComponent<TestEnemy>().maxSpeed;
        audioSource   = GetComponent <AudioSource>();
        healthSlider  = Instantiate(canvasPrefab, transform, false).GetComponentInChildren <Slider>();
        rbody         = GetComponent <Rigidbody>();
        meshRenderer  = GetComponentInChildren <Renderer>();
        puzzleHandler = GameObject.Find("World").GetComponent <PuzzleHandler>();

        AddMe();
    }