void OnMouseDown()
 {
     if (isStay)
     {
         if (type == buttonType.location)
         {
             effector.GoToNextLocation(next);
         }
         if (type == buttonType.scene)
         {
             if (wMap.energy >= energyCost)
             {
                 effector.GoToNextScene(scene);
                 wMap.GetEnergy(energyCost);
             }
         }
     }
 }