Ejemplo n.º 1
0
 static int bindBone(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 4);
         EffectRenderObj        obj  = (EffectRenderObj)ToLua.CheckObject(L, 1, typeof(EffectRenderObj));
         string                 arg0 = ToLua.CheckString(L, 2);
         UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 3, typeof(UnityEngine.GameObject));
         UnityEngine.Vector3    arg2 = ToLua.ToVector3(L, 4);
         obj.bindBone(arg0, arg1, arg2);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }