Ejemplo n.º 1
0
 void OnEnable()
 {
     for (int i = 0; i < DelayEffects.Length; ++i)
     {
         EffectDelay effectDelay = DelayEffects[i];
         effectDelay.played = false;
     }
 }
Ejemplo n.º 2
0
    // Update is called once per frame
    void Update()
    {
        //Application.targetFrameRate = 30;
        //if (gfxobj == null) {
        //pos = transform.position;
        pos = GfxPos_obj.transform.position;
        rot = GfxPos_obj.transform.rotation;

        //		}
        //else {
        //				pos = gfxobj.transform.position;
        //	}
        //string strAnim  = anim.ToString();
        if (Input.GetButtonDown("Jump"))
        {
            if (GetComponent <Animation>() != null)
            {
                GetComponent <Animation>()[AnimationName].time = 0.0f;
                GetComponent <Animation>().CrossFade(AnimationName, 0.1f);
            }
        }
        //if (UseTime&&AnimationName != null && animation [AnimationName].time != AniTime)
        //if (AnimationName != null)
        {
            //animation [AnimationName].time = AniTime;

            if (UseTime)
            {
                if (GetComponent <Animation>() != null)
                {
                    if (Mathf.Abs(GetComponent <Animation>()[AnimationName].time - AniTime) < Mathf.Epsilon)
                    {
                        return;
                    }
                    GetComponent <Animation>() [AnimationName].time = AniTime;
                }
            }



            float fCurTime = AniTime;            //animation [AnimationName].time;
            if (GetComponent <Animation>() != null)
            {
                fCurTime = GetComponent <Animation>() [AnimationName].time;
            }


            for (int i = 0; i < DelayEffects.Length; ++i)
            {
                EffectDelay effectDelay = DelayEffects[i];
                Transform   trans       = effectDelay.effect;
                if (trans != null)
                {
                    if (fCurTime >= effectDelay.delayTime * 0.001f)
                    {
                        if (!effectDelay.played)
                        {
                            if (effectDelay.effectInstance != null)
                            {
                                GameObject.Destroy(effectDelay.effectInstance.gameObject);
                            }


                            effectDelay.effectInstance = Instantiate(trans, pos, rot) as Transform;
                            File.WriteAllText("特效偏移角度配置.txt", "位置" + pos.ToString() + "角度" + rot.eulerAngles.ToString());



                            if (/*!effectDelay.bindname.IsNullOrEmpty() ||*/ effectDelay.bindbone != null)
                            {
                                //Transform bindbone = null;

                                //if(effectDelay.bindbone != null)
                                //{
                                //	bindbone = effectDelay.bindbone;
                                //}
                                //else
                                //{
                                //     GameObject goaltemp = GameObject.Find (effectDelay.bindname);
                                //	if(goaltemp != null)
                                //	{
                                //		bindbone = goaltemp.transform;
                                //	}

                                //}
                                //if(bindbone != null)
                                {
                                    effectDelay.effectInstance.position         = effectDelay.bindbone.position;
                                    effectDelay.effectInstance.rotation         = effectDelay.bindbone.rotation;
                                    effectDelay.effectInstance.transform.parent = effectDelay.bindbone;
                                }
                            }
                            effectDelay.played = true;
                        }
                    }
                    else
                    {
                        effectDelay.played = false;
                    }
                }
            }


            if (!UseTime)
            {
                AniTime += Time.deltaTime;
            }
        }
    }