Ejemplo n.º 1
0
            /// <summary>
            /// Parses the specified att string.
            /// </summary>
            /// <param name="attString">The att string.</param>
            /// <returns></returns>
            public EffectAttributes[] Parse(string attString)
            {
                var effects = attString.Split(EffectSeparator, StringSplitOptions.RemoveEmptyEntries);
                IList <EffectAttributes> attributes = new List <EffectAttributes>();

                foreach (var effect in effects)
                {
                    var nameAttTokens = effect.Split(NameAttributeSeparator, StringSplitOptions.RemoveEmptyEntries);
                    if (nameAttTokens.Length > 0)
                    {
                        var att = new EffectAttributes(nameAttTokens[0]);
                        for (var i = 1; i < nameAttTokens.Length; ++i)
                        {
                            var attTokens = nameAttTokens[i].Split(AttributeSeparator, StringSplitOptions.RemoveEmptyEntries);
                            foreach (var attToken in attTokens)
                            {
                                var token = attToken.Split(AttributeNameValueSeparator, StringSplitOptions.RemoveEmptyEntries);
                                if (token.Length == 2)
                                {
                                    att.AddAttribute(token[0].ToLower(), token[1]);
                                }
                            }
                        }
                        attributes.Add(att);
                    }
                }
                return(attributes.ToArray());
            }
Ejemplo n.º 2
0
 private void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
     else
     {
         Destroy(gameObject);
     }
 }
Ejemplo n.º 3
0
 public bool HasAttribute(EffectAttributes attribute)
 {
     return (Attributes & (uint)attribute) != 0;
 }