Ejemplo n.º 1
0
        private static void RemoveForceFieldForPrivateArea(PrivateArea pa)
        {
            Plugin.Log("RemoveForceFieldForPrivateArea called");
            List <SphereCollider> forceFields = GetForceFieldsInRange(pa.transform.position, 2);

            foreach (SphereCollider forceField in forceFields)
            {
                EffectArea noMonstersArea = forceField.GetComponent <EffectArea>();

                if (null != noMonstersArea)
                {
                    // destroy the colliders
                    SphereCollider[] colliders = noMonstersArea.GetComponents <SphereCollider>();
                    for (int i = 0; i < colliders.Length; i++)
                    {
                        Plugin.Log("RemoveForceFieldForPrivateArea - Destroying SphereCollider");
                        GameObject.Destroy(colliders[i]);
                    }

                    // destroy the object
                    Plugin.Log("RemoveForceFieldForPrivateArea - Destroying EffectArea");
                    GameObject.Destroy(noMonstersArea);
                }
                Plugin.Log("RemoveForceFieldForPrivateArea - Destroying forceField");
                GameObject.Destroy(forceField);
            }
        }