private void OnGUI_EditorSaveButton()
 {
     if (GUILayout.Button("保存为json文件"))
     {
         if (Editor_TableTool.IsRepeatBuffId(buffList))
         {
             EditorUtility.DisplayDialog("失败", "buffid重名", "ok");
             return;
         }
         if (Editor_TableTool.CheckBuffParamsNull(buffList))
         {
             EditorUtility.DisplayDialog("失败", "列表没填写正确", "ok");
             return;
         }
         Editor_TableTool.SaveBuffJsonFile(buffList);
         EditorWindows_CreateSkill.RefreshBuffData();
     }
 }
 private void Awake()
 {
     Editor_TableTool.GetData_SkillData(ref skillList, "Skill");
     EditorWindows_CreateSkill.RefreshBuffData();
 }