public void SetNext(EditorWWW p_www, DoneGate p_OnSuccess = null, DoneGate p_OnFailed = null) { nextWWW = p_www; if (p_OnSuccess != null) { p_www.OnSuccess = p_OnSuccess; } if (p_OnFailed != null) { p_www.OnFailed = p_OnFailed; } }
private void tryLoadISOLanguagesFile(ref GameLanguage[] isoLanguagesArray) { // load first from web, so we can ensure the file is in last version if (isoLanguagesArray == null) { EditorWWW editorWWW = new EditorWWW(); editorWWW.StartWWW(AKAGF_PATHS.ISO_LANGUAGES_WEB_FILE_PATH, null, responseWWW); } if (isoLanguagesArray == null) { if (FileManager.LoadFromFile <List <GameLanguage> >(ISOCODES_FILE_PATH) != null) { isoLanguagesArray = FileManager.LoadFromFile <List <GameLanguage> >(ISOCODES_FILE_PATH).ToArray(); } } }
public override void OnInspectorGUI() { base.OnInspectorGUI(); if (GUILayout.Button("Test Request")) { EditorWWW.RequestSync("http://example.org", (success, response) => { if (success) { Debug.Log("Response: " + response); } else { Debug.LogError("Error: " + response); } }); } }
private void importFromRemoteCsvSheet(int index) { EditorWWW editorWWW = new EditorWWW(); editorWWW.StartWWW(locTextGroup.remoteCsvUrls[index], null, resultWWW, index, locTextGroup.remoteCsvUrls[index]); }