Ejemplo n.º 1
0
 private void recordStair(EditorStair stair)
 {
     //Record any changes that are made to these objects. Changes will then be undone with ctrl-z
     Object[] toRecord =
     {
         stair,
         stair.transform
     };
     Undo.RecordObjects(toRecord, "Set stair to face North/South");
 }
Ejemplo n.º 2
0
    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();
        //Vertical
        GUILayout.BeginVertical();
        {
            //Horizontal line 1
            GUILayout.BeginHorizontal();
            {
                if (GUILayout.Button("Set North"))
                {
                    EditorStair stairTarget = (EditorStair)target;
                    recordStair(stairTarget);

                    //Do things
                    stairTarget.bounds.SetDirection(Direction.NORTH);
                }
                if (GUILayout.Button("Set South"))
                {
                    EditorStair stairTarget = (EditorStair)target;
                    recordStair(stairTarget);

                    //Do things
                    stairTarget.bounds.SetDirection(Direction.SOUTH);
                }
                if (GUILayout.Button("Set East"))
                {
                    EditorStair stairTarget = (EditorStair)target;
                    recordStair(stairTarget);

                    //Do things
                    stairTarget.bounds.SetDirection(Direction.EAST);
                }
                if (GUILayout.Button("Set West"))
                {
                    EditorStair stairTarget = (EditorStair)target;
                    recordStair(stairTarget);

                    //Do things
                    stairTarget.bounds.SetDirection(Direction.WEST);
                }
            }
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            {
                if (GUILayout.Button("Up"))
                {
                    EditorStair stairTarget = (EditorStair)target;
                    recordStair(stairTarget);

                    //Do things
                    stairTarget.bounds.SetRotation(SRotation.UP);
                }
                if (GUILayout.Button("Right"))
                {
                    EditorStair stairTarget = (EditorStair)target;
                    recordStair(stairTarget);

                    //Do things
                    stairTarget.bounds.SetRotation(SRotation.RIGHT);
                }
                if (GUILayout.Button("Down"))
                {
                    EditorStair stairTarget = (EditorStair)target;
                    recordStair(stairTarget);

                    //Do things
                    stairTarget.bounds.SetRotation(SRotation.DOWN);
                }
                if (GUILayout.Button("Left"))
                {
                    EditorStair stairTarget = (EditorStair)target;
                    recordStair(stairTarget);

                    //Do things
                    stairTarget.bounds.SetRotation(SRotation.LEFT);
                }
            }
            GUILayout.EndHorizontal();
        }
        //End vertical
        GUILayout.EndVertical();
    }