public static void Draw(InAudioBankLink bankLink)
        {
            EditorGUILayout.BeginVertical();

            InUndoHelper.GUIUndo(bankLink, "Name Change", ref bankLink._name, () =>
                                 EditorGUILayout.TextField("Name", bankLink._name));

            if (bankLink._type == AudioBankTypes.Bank)
            {
                EditorGUIHelper.DrawID(bankLink._guid);

                //UndoHelper.GUIUndo(bankLink, "Load async", ref bankLink.LoadASync, () =>
                //    EditorGUILayout.Toggle("Load ASync", bankLink.LoadASync));

                bool autoLoad = EditorGUILayout.Toggle("Auto load", bankLink._autoLoad);
                if (autoLoad != bankLink._autoLoad) //Value has changed
                {
                    InUndoHelper.RecordObjectFull(bankLink, "Bank Auto Load");
                    bankLink._autoLoad = autoLoad;
                }

                Rect lastArea = GUILayoutUtility.GetLastRect();
                lastArea.y    += 28;
                lastArea.width = 200;
                if (GUI.Button(lastArea, "Find Folders using this bank"))
                {
                    EditorWindow.GetWindow <InAudioWindow>().Find(audioNode => audioNode.GetBank() != bankLink);
                }

                EditorGUILayout.Separator();
                EditorGUILayout.Separator();
                EditorGUILayout.Separator();
                EditorGUILayout.Separator();
                EditorGUILayout.Separator();

                if (Application.isPlaying)
                {
                    EditorGUILayout.Toggle("Is Loaded", bankLink.IsLoaded);
                }
            }

            EditorGUILayout.EndVertical();
            //UndoCheck.Instance.CheckDirty(node);
        }
Ejemplo n.º 2
0
        //private static GameObject go;
        public static void Draw(InAudioNode node)
        {
            if (Application.isPlaying)
            {
                EditorGUILayout.BeginHorizontal();
                if (GUILayout.Button("Play Node"))
                {
                    if (preview != null)
                    {
                        preview.Stop();
                    }
                    preview = InAudio.Play(InAudioInstanceFinder.Instance.gameObject, node);
                    preview.SpatialBlend = 0.0f;
                    preview.OnCompleted  = (go, audioNode) => preview = null;
                }
                if (GUILayout.Button("Stop Playing Node") && preview != null)
                {
                    InAudio.StopAll(InAudioInstanceFinder.Instance.gameObject);
                }
                if (GUILayout.Button("Stop All Instances"))
                {
                    InAudio.StopAllOfNode(node);
                }
                EditorGUILayout.EndHorizontal();
            }

            InAudioNodeData baseData = (InAudioNodeData)node._nodeData;

            EditorGUILayout.Separator();

            DrawSelectedArea(node, baseData);

            Seperators(2);

            if (baseData.SelectedArea == 0)
            {
                EditorGUIHelper.DrawID(node._guid);

                #region Volume

                DataDrawerHelper.DrawVolume(baseData, ref baseData.MinVolume, ref baseData.MaxVolume, ref baseData.RandomVolume);
                #endregion

                Seperators(2);

                #region Parent pitch

                SetPitch(baseData);

                #endregion
                Seperators(2);
                #region Spatial blend

                SetSpatialBlend(baseData);

                #endregion

                Seperators(2);

                #region Delay

                GUILayout.BeginHorizontal();

                GUILayout.BeginVertical();

                InUndoHelper.GUIUndo(baseData, "Randomize Delay", ref baseData.RandomizeDelay, () =>
                                     EditorGUILayout.Toggle("Randomize Delay", baseData.RandomizeDelay));
                if (baseData.RandomizeDelay)
                {
                    InUndoHelper.GUIUndo(baseData, "Delay Change", ref baseData.InitialDelayMin, ref baseData.InitialDelayMax,
                                         (out float v1, out float v2) =>
                    {
                        v1 = Mathf.Clamp(EditorGUILayout.FloatField("Min delay", baseData.InitialDelayMin), 0, baseData.InitialDelayMax);
                        v2 = Mathf.Clamp(EditorGUILayout.FloatField("Max delay", baseData.InitialDelayMax), baseData.InitialDelayMin, float.MaxValue);
                    });
                }
                else
                {
                    InUndoHelper.GUIUndo(baseData, "Delay", ref baseData.InitialDelayMin, () =>
                    {
                        float delay = Mathf.Max(EditorGUILayout.FloatField("Initial delay", baseData.InitialDelayMin), 0);
                        if (delay > baseData.InitialDelayMax)
                        {
                            baseData.InitialDelayMax = baseData.InitialDelayMin + 0.001f;
                        }
                        return(delay);
                    });
                }

                GUILayout.EndVertical();

                GUILayout.BeginVertical();

                GUILayout.EndVertical();

                GUILayout.EndHorizontal();
                #endregion

                Seperators(2);

                #region Audio bus

                DataDrawerHelper.DrawMixer(node);

                #endregion

                Seperators(2);

                #region Loops

                GUI.enabled = true;
                GUILayout.BeginVertical();

                InUndoHelper.GUIUndo(baseData, "Use looping", ref baseData.Loop, () => EditorGUILayout.Toggle("Loop", baseData.Loop));
                if (baseData.Loop)
                {
                    GUI.enabled = baseData.Loop;

                    InUndoHelper.GUIUndo(baseData, "Loop Infinite", ref baseData.LoopInfinite,
                                         () => EditorGUILayout.Toggle("Loop Infinite", baseData.LoopInfinite));
                    if (baseData.Loop)
                    {
                        GUI.enabled = !baseData.LoopInfinite;
                    }

                    InUndoHelper.GUIUndo(baseData, "Loop Randomize", ref baseData.RandomizeLoops,
                                         () => EditorGUILayout.Toggle("Randomize Loop Count", baseData.RandomizeLoops));

                    if (!baseData.RandomizeLoops)
                    {
                        InUndoHelper.GUIUndo(baseData, "Loop Count",
                                             ref baseData.MinIterations, () => (byte)Mathf.Clamp(EditorGUILayout.IntField("Loop Count", baseData.MinIterations), 0, 255));
                    }
                    else
                    {
                        GUILayout.BeginHorizontal();
                        InUndoHelper.GUIUndo(baseData, "Loop Count", ref baseData.MinIterations, ref baseData.MaxIterations,
                                             (out byte v1, out byte v2) =>
                        {
                            v1 = (byte)Mathf.Clamp(EditorGUILayout.IntField("Min Loop Count", baseData.MinIterations), 0, 255);
                            v2 = (byte)Mathf.Clamp(EditorGUILayout.IntField("Max Loop Count", baseData.MaxIterations), 0, 255);

                            //Clamp to 0-255 and so that min/max doesn't overlap
                            v2 = (byte)Mathf.Clamp(v2, v1, 255);
                            v1 = (byte)Mathf.Clamp(v1, 0, v2);
                        });

                        GUILayout.EndHorizontal();
                    }
                }

                GUI.enabled = true;

                GUILayout.EndVertical();

                #endregion

                Seperators(2);

                #region Instance limiting
                InUndoHelper.GUIUndo(baseData, "Limit Instances (Global)", ref baseData.LimitInstances, () => EditorGUILayout.Toggle("Limit Instances", baseData.LimitInstances));
                GUI.enabled = baseData.LimitInstances;
                if (baseData.LimitInstances)
                {
                    InUndoHelper.GUIUndo(baseData, "Max Instance Cont", ref baseData.MaxInstances, () => Math.Max(EditorGUILayout.IntField("Max Instance Count", baseData.MaxInstances), 0));
                    InUndoHelper.GUIUndo(baseData, "Stealing Type", ref baseData.InstanceStealingTypes, () => (InstanceStealingTypes)EditorGUILayout.EnumPopup("Stealing Type", baseData.InstanceStealingTypes));
                }
                GUI.enabled = true;

                #endregion

                Seperators(2);

                #region Priority
                InUndoHelper.GUIUndo(baseData, "Priority", ref baseData.Priority, () => EditorGUILayout.IntSlider("Priority", baseData.Priority, 0, 255));
                #endregion

                Seperators(2);

                #region Sample offset
                InUndoHelper.GUIUndo(baseData, "Random Second Offset", ref baseData.RandomSecondsOffset, () =>
                                     EditorGUILayout.Toggle("Random Second Offset", baseData.RandomSecondsOffset));

                if (baseData.RandomSecondsOffset)
                {
                    InUndoHelper.GUIUndo(baseData, "First item offset", ref baseData.MinSecondsOffset, ref baseData.MaxSecondsOffset,
                                         (out float v1, out float v2) =>
                    {
                        v1 = Mathf.Clamp(EditorGUILayout.FloatField("Min offset", baseData.MinSecondsOffset), 0, baseData.MaxSecondsOffset);
                        v2 = Mathf.Clamp(EditorGUILayout.FloatField("Max offset", baseData.MaxSecondsOffset), baseData.MinSecondsOffset, float.MaxValue);
                    });
                }
                else
                {
                    InUndoHelper.GUIUndo(baseData, "Delay", ref baseData.MinSecondsOffset, () =>
                    {
                        var delay = Mathf.Max(EditorGUILayout.FloatField("First clip offset", baseData.MinSecondsOffset), 0);
                        if (delay > baseData.MaxSecondsOffset)
                        {
                            baseData.MaxSecondsOffset = baseData.MinSecondsOffset + 1;
                        }
                        return(delay);
                    });
                }

                if (node._type == AudioNodeType.Audio)
                {
                    var nodeData = node._nodeData as InAudioData;
                    if (nodeData.AudioClip != null)
                    {
                        float length = nodeData.AudioClip.ExactLength();
                        EditorGUILayout.BeginHorizontal();
                        EditorGUILayout.PrefixLabel("Clip length");
                        EditorGUILayout.SelectableLabel(length.ToString(), GUILayout.Height(EditorGUIUtility.singleLineHeight));
                        EditorGUILayout.EndHorizontal();
                        if (baseData.RandomSecondsOffset && (baseData.MinSecondsOffset > length || baseData.MaxSecondsOffset > length))
                        {
                            EditorGUILayout.HelpBox("Offset exceeds sound clip length", MessageType.Warning);
                        }
                        else if (baseData.MinSecondsOffset > length)
                        {
                            EditorGUILayout.HelpBox("Offset exceeds sound clip length", MessageType.Warning);
                        }
                    }
                }
                #endregion
            }
            else
            {
                #region Attenuation

                if (!node._parent.IsRootOrFolder)
                {
                    InUndoHelper.GUIUndo(baseData, "Override Parent", ref baseData.OverrideAttenuation, () => GUILayout.Toggle(baseData.OverrideAttenuation, "Override Parent"));
                }
                GUI.enabled = baseData.OverrideAttenuation;
                if (node._parent.IsRootOrFolder)
                {
                    GUI.enabled = true;
                }

                InUndoHelper.GUIUndo(node, "Rolloff Mode", ref baseData.RolloffMode, () => (AudioRolloffMode)EditorGUILayout.EnumPopup("Volume Rolloff", baseData.RolloffMode));

                InUndoHelper.GUIUndo(baseData, "Set Rolloff Distance", ref baseData.MinDistance, ref baseData.MaxDistance,
                                     (out float v1, out float v2) =>
                {
                    if (baseData.RolloffMode != AudioRolloffMode.Custom)
                    {
                        v1 = EditorGUILayout.FloatField("Min Distance", baseData.MinDistance);
                    }
                    else
                    {
                        v1 = baseData.MinDistance;
                    }
                    v2 = EditorGUILayout.FloatField("Max Distance", baseData.MaxDistance);
                    v1 = Mathf.Max(v1, 0.00001f);
                    v2 = Mathf.Max(v2, v1 + 0.01f);
                });



                if (baseData.RolloffMode == AudioRolloffMode.Custom)
                {
                    EditorGUILayout.BeginHorizontal();
                    EditorGUILayout.PrefixLabel("Rolloff");

                    InUndoHelper.GUIUndo(baseData, "Set Rolloff Curve", ref baseData.FalloffCurve, () => EditorGUILayout.CurveField(baseData.FalloffCurve, GUILayout.Height(200), GUILayout.Width(200)));
                    //baseData.FalloffCurve = EditorGUILayout.CurveField(baseData.FalloffCurve, GUILayout.Height(200), GUILayout.Width(200));
                    EditorGUILayout.EndHorizontal();

                    var keys     = baseData.FalloffCurve.keys;
                    int keyCount = keys.Length;
                    for (int i = 0; i < keyCount; i++)
                    {
                        Keyframe key = keys[i];

                        key.time  = Mathf.Clamp01(key.time);
                        key.value = Mathf.Clamp01(key.value);
                        try
                        {
                            baseData.FalloffCurve.MoveKey(i, key);
                        }
                        catch (Exception)
                        {
                        }
                    }
                    if (GUILayout.Button("Reset curve", GUILayout.Width(150)))
                    {
                        InUndoHelper.RecordObject(baseData, "Reset Curve");
                        baseData.FalloffCurve = new AnimationCurve(new Keyframe(0, 1), new Keyframe(0.1f, 1), new Keyframe(1, 0));
                    }

                    if (Selection.activeObject == null)
                    {
                        EditorGUILayout.HelpBox("Please select any game object in the scene.\nIt fixes a bug in Unity Editor API",
                                                MessageType.Info, true);
                    }

                    EditorGUILayout.HelpBox("Unity does not support setting custom rolloff via scripts. This will perform slower than a log/linear rolloff curve", MessageType.Warning, true);
                    GUI.enabled = false;
                }

                #endregion

                GUI.enabled = true;
            }
        }
Ejemplo n.º 3
0
        public static bool Draw(InAudioEventNode audioevent)
        {
            if (ListAdapter == null)
            {
                ListAdapter               = new EventActionListAdapter();
                ListAdapter.DrawEvent     = DrawItem;
                ListAdapter.ClickedInArea = ClickedInArea;
            }

            if (lastEvent != audioevent)
            {
                ListAdapter.Event = audioevent;

                audioEventAction = null;
                if (audioevent._actionList.Count > 0)
                {
                    audioEventAction = audioevent._actionList[0];
                }
            }
            EditorGUILayout.BeginVertical();

            lastEvent = audioevent;
            InUndoHelper.GUIUndo(audioevent, "Name Change", ref audioevent.Name, () =>
                                 EditorGUILayout.TextField("Name", audioevent.Name));

            bool repaint = false;

            if (audioevent._type == EventNodeType.Event)
            {
                EditorGUIHelper.DrawID(audioevent._guid);

                if (Application.isPlaying)
                {
                    eventObjectTarget = EditorGUILayout.ObjectField("Event preview target", eventObjectTarget, typeof(GameObject), true) as GameObject;

                    if (eventObjectTarget != null)
                    {
                        bool prefab = PrefabUtility.GetPrefabParent(eventObjectTarget) == null && PrefabUtility.GetPrefabObject(eventObjectTarget) != null;
                        if (!prefab)
                        {
                            EditorGUILayout.BeginHorizontal();
                            if (GUILayout.Button("Post event"))
                            {
                                InAudio.PostEvent(eventObjectTarget, audioevent);
                            }
                            if (GUILayout.Button("Stop All Sounds/Music in Event"))
                            {
                                InAudio.StopAll(eventObjectTarget);
                                foreach (var eventAction in audioevent._actionList)
                                {
                                    var music = eventAction.Target as InMusicGroup;
                                    if (music != null)
                                    {
                                        InAudio.Music.Stop(music);
                                    }
                                }
                            }
                            EditorGUILayout.EndHorizontal();
                        }
                        else
                        {
                            EditorGUILayout.HelpBox("Cannot post events on Prefab", MessageType.Error);
                        }
                    }
                    EditorGUILayout.Separator();
                }



                InUndoHelper.GUIUndo(audioevent, "Delay", ref audioevent.Delay, () =>
                                     Mathf.Max(EditorGUILayout.FloatField("Delay", audioevent.Delay), 0));

                NewEventArea(audioevent);

                EditorGUILayout.Separator();
                EditorGUILayout.Separator();

                scrollPos = EditorGUILayout.BeginScrollView(scrollPos);

                repaint = DrawContent();

                EditorGUILayout.EndScrollView();
                DrawSelected(audioEventAction);
            }
            else if (audioevent._type == EventNodeType.Folder)
            {
                if (audioevent.PlacedExternaly)
                {
                    EditorGUILayout.Separator();

                    GUI.enabled = false;
                    EditorGUILayout.ObjectField("Placed on", audioevent.gameObject, typeof(GameObject), false);
                    GUI.enabled = true;

                    EditorGUILayout.Separator();
                }
            }

            EditorGUILayout.EndVertical();

            if (toRemove != null)
            {
                InUndoHelper.DoInGroup(() =>
                {
                    //Remove the required piece
                    int index = audioevent._actionList.FindIndex(toRemove);
                    AudioEventWorker.DeleteActionAtIndex(audioevent, index);
                });
                toRemove = null;
            }
            else //Remove all actions that does not excist.
            {
                audioevent._actionList.RemoveAll(p => p == null);
            }
            return(repaint);
        }
Ejemplo n.º 4
0
        public static void Draw(InAudioBus bus)
        {
            EditorGUILayout.BeginVertical();

            UndoHelper.GUIUndo(bus, "Name Change", ref bus.Name, () =>
                               EditorGUILayout.TextField("Name", bus.Name));

            EditorGUIHelper.DrawID(bus.GUID);

            EditorGUILayout.Separator();

            if (!Application.isPlaying)
            {
                UndoHelper.GUIUndo(bus, "Mute Bus", ref bus.Mute, () =>
                                   EditorGUILayout.Toggle("Initial Mute", bus.Mute));
            }
            else
            {
                UndoHelper.GUIUndo(bus, "Mute Bus (Runtime)", ref bus.RuntimeMute, () =>
                                   EditorGUILayout.Toggle("Mute (Runtime)", bus.RuntimeMute));
            }

            EditorGUILayout.Separator();

            UndoHelper.GUIUndo(bus, "Volume Change", ref bus.Volume, () =>
                               EditorGUILayout.Slider("Master Volume", bus.Volume, 0.0f, 1.0f));

            if (!Application.isPlaying)
            {
                UndoHelper.GUIUndo(bus, "Runtime Volume Change", ref bus.SelfVolume, () =>
                                   EditorGUILayout.Slider("Initial Runtime Volume", bus.SelfVolume, 0.0f, 1.0f));
            }
            else
            {
                UndoHelper.GUIUndo(bus, "Runtime Volume Change", ref bus.RuntimeSelfVolume, () =>
                                   EditorGUILayout.Slider("Runtime Volume", bus.RuntimeSelfVolume, 0.0f, 1.0f));
            }

            EditorGUILayout.Separator();

            GUI.enabled = false;
            if (Application.isPlaying)
            {
                EditorGUILayout.Slider("Ducking", bus.LastDuckedVolume, -1.0f, 0.0f);
                EditorGUILayout.Separator();

                EditorGUILayout.Slider("Final Hierarchy Volume", Mathf.Clamp(bus.FinalVolume, 0, 1), 0, 1.0f);
            }
            else
            {
                float volume = bus.CombinedVolume;
                if (bus.RuntimeMute)
                {
                    volume = 0;
                }
                EditorGUILayout.Slider("Final Hierarchy Volume", volume, 0, 1.0f);
            }

            GUI.enabled = true;

            EditorGUILayout.Separator();
            EditorGUILayout.Separator();

            //Not implemented yet
            #region Ducking



            EditorGUILayout.Separator(); EditorGUILayout.Separator();
            EditorGUILayout.LabelField("Hold Control down and drag a bus here.");
            EditorGUILayout.LabelField("Cannot add parents or children.");

            GUILayout.Button("Drag bus here", GUILayout.Width(200));

            var dragging = DragAndDrop.objectReferences;
            OnDragging.OnDraggingObject <InAudioBus>(dragging, GUILayoutUtility.GetLastRect(),
                                                     buses => AudioBusWorker.CanBeDuckedBy(bus, buses[0]),
                                                     buses =>
            {
                UndoHelper.RecordObject(bus, "Add");
                for (int i = 0; i < buses.Length; i++)
                {
                    DuckingData data = new DuckingData();
                    data.DuckedBy    = buses[i];
                    bus.DuckedBy.Add(data);
                }
            }
                                                     );

            EditorGUILayout.LabelField("");
            Rect labelArea = GUILayoutUtility.GetLastRect();

            labelArea.width = labelArea.width / 4.0f - 5;
            Rect workArea = labelArea;

            for (int i = 0; i < bus.DuckedBy.Count; i++)
            {
                workArea.width = labelArea.width;
                workArea.y    += workArea.height + 4;
                workArea.x     = labelArea.x;

                DuckingData data = bus.DuckedBy[i];

                EditorGUI.SelectableLabel(workArea, data.DuckedBy.Name);
                Rect area1 = workArea;
                workArea.x += workArea.width;

                UndoHelper.GUIUndo(bus, "Duck Amount Change", () =>
                                   EditorGUI.Slider(workArea, data.VolumeDucking, -1.0f, 0.0f),
                                   v => data.VolumeDucking = v);
                Rect area2 = workArea;
                workArea.x += workArea.width;

                UndoHelper.GUIUndo(bus, "Attack Time", () =>
                                   EditorGUI.Slider(workArea, data.AttackTime, 0.0f, 10.0f),
                                   v => data.AttackTime = v);
                Rect area3 = workArea;
                workArea.x += workArea.width;

                UndoHelper.GUIUndo(bus, "Release Time", () =>
                                   EditorGUI.Slider(workArea, data.ReleaseTime, 0.0f, 10.0f),
                                   v => data.ReleaseTime = v);
                Rect area4 = workArea;
                workArea.x    += workArea.width;
                workArea.width = 20;
                if (GUI.Button(workArea, "X"))
                {
                    UndoHelper.RecordObjectFull(bus, "X");
                    bus.DuckedBy.RemoveAt(i);
                    i--;
                }

                if (i == 0) //Workaround to avoid a gui layout mismatch
                {
                    area1.y -= 20;
                    area2.y -= 20;
                    area3.y -= 20;
                    area4.y -= 20;
                    EditorGUI.LabelField(area1, "Ducked By");
                    EditorGUI.LabelField(area2, "Volume Duck Amount");
                    EditorGUI.LabelField(area3, "Attack Time");
                    EditorGUI.LabelField(area4, "Release Time");
                }
            }

            #endregion


            /*   GUILayout.Label("Nodes Playing In This Specific Bus");
             *
             *  lastArea.x += 20;
             *  lastArea.y = lastArea.y + lastArea.height + 2;
             *  lastArea.height = 17;
             *  List<RuntimePlayer> players = node.GetRuntimePlayers();
             *  for (int i = 0; i < players.Count; i++)
             *  {
             *      GUI.Label(lastArea, players[i].NodePlaying.Name);
             *
             *      lastArea.y += 20;
             *  }
             */
            EditorGUILayout.EndVertical();
        }