public void addEmitterOkClick(FlatRedBall.Gui.Window callingWindow) { Emitter newEmitter = new Emitter(); SpriteManager.AddEmitter(newEmitter); ShapeManager.AddPolygon(newEmitter.EmissionBoundary); EditorData.SetDefaultValuesOnEmitter(newEmitter); EditorData.Emitters.Add(newEmitter); newEmitter.Name = ((TextInputWindow)callingWindow).Text; newEmitter.Texture = FlatRedBallServices.Load <Texture2D>("content/redball.bmp", AppState.Self.PermanentContentManager); }