private void OnDisable() { if (genRoutine != null) { EditorCoroutineUtility.StopCoroutine(genRoutine); } }
static void HandleLog(string logString, string stackTrace, LogType type) { switch (type) { case LogType.Error: // Debug.Log("Error Message"); break; default: return; } output = logString; stack = stackTrace; lm = new LogMessage { st = stack, msg = output, }; logMessages.log.Add(lm); if (logCount == 0) { logMessages.ts = DateTime.Now.ToString(); coroutine = EditorCoroutineUtility.StartCoroutineOwnerless(EditorAttempt(0.5f)); } else { EditorCoroutineUtility.StopCoroutine(coroutine); coroutine = EditorCoroutineUtility.StartCoroutineOwnerless(EditorAttempt(0.5f)); } // sw.Close(); }
public void OnDestroy() { if (rebuildCoroutine != null) { EditorCoroutineUtility.StopCoroutine(rebuildCoroutine); } }
public void Reveal(bool show = true) { if (refreshChildrenEverytime) { childrenGroups.Clear(); childrenGroups = GetComponentsInChildren <CUIGroup>().ToList(); } if (!Application.isPlaying) { #if UNITY_EDITOR if (reveal_EC != null) { EditorCoroutineUtility.StopCoroutine(reveal_EC); } reveal_EC = EditorCoroutineUtility.StartCoroutine(RevealAnimate(show), this); #endif } else { if (reveal_C != null) { StopCoroutine(reveal_C); } reveal_C = StartCoroutine(RevealAnimate(show)); } }
// After opening, set up transform, coroutine, etc. that can only run on main thread // Should be called by both OpenAsync and Open void PostOpenMainThreadSetup(string urlPath) { #if NET_4_6 Debug.Assert(Thread.CurrentThread == mainThread); #endif HVCollider.center = localSpaceBounds.center; HVCollider.size = localSpaceBounds.size; meshFilter.mesh.bounds = localSpaceBounds; Update3DAudio(); UpdateUnityBuffers(true); if (UnityBufferCoroutine != null) { #if UNITY_EDITOR && USE_EDITOR_COROUTINE EditorCoroutineUtility.StopCoroutine(UnityBufferCoroutine); #else StopCoroutine(UnityBufferCoroutine); #endif } #if UNITY_EDITOR && USE_EDITOR_COROUTINE UnityBufferCoroutine = EditorCoroutineUtility.StartCoroutineOwnerless(FillUnityBuffers()); #else UnityBufferCoroutine = StartCoroutine(FillUnityBuffers()); #endif HandleOnOpen(urlPath); }
static void HandleLog(string logString, string stackTrace, string type = "") { if (logString != prevMsg) { output = logString; stack = stackTrace; lm = new LogMessage { st = stack, src = "unity", msg = output, type = type }; if (repeated > 0) { lm.msg = lm.msg + repeated.ToString(); } logMessages.log.Add(lm); prevMsg = lm.msg; if (logCount == 0) { logMessages.ts = DateTime.UtcNow.ToString(); coroutine = EditorCoroutineUtility.StartCoroutineOwnerless(EditorAttempt(0.5f)); } else { EditorCoroutineUtility.StopCoroutine(coroutine); coroutine = EditorCoroutineUtility.StartCoroutineOwnerless(EditorAttempt(0.5f)); } } else { repeated++; } // sw.Close(); }
public void EditorPreview() { if (editorAnimate_C != null) { EditorCoroutineUtility.StopCoroutine(editorAnimate_C); } editorAnimate_C = EditorCoroutineUtility.StartCoroutine(_play(), this); }
void RecalculateEventIntegration() { recalculationProgression = 0; if (recalculationCoroutine != null) { EditorCoroutineUtility.StopCoroutine(recalculationCoroutine); } recalculationCoroutine = EditorCoroutineUtility.StartCoroutine(RecalculateEventIntegration_C(), this); }
public override void OnInspectorGUI() { NeuralNetwork nn = target as NeuralNetwork; bool drawDefault = true; if (nn) { if (nn.currentCoroutine != null) { GUILayout.Label("Processing..."); if (GUILayout.Button("Stop")) { EditorCoroutineUtility.StopCoroutine(nn.currentCoroutine); nn.currentCoroutine = null; nn.msg = "Interrupted."; } GUILayout.Label(nn.msg); drawDefault = false; } else { if (GUILayout.Button("Save")) { EditorUtility.SetDirty(target); AssetDatabase.SaveAssets(); } if (nn.trainingSet) { if (GUILayout.Button("Train network")) { nn.currentCoroutine = EditorCoroutineUtility.StartCoroutine(nn.train(nn.trainingSet), this); } if (GUILayout.Button("Check network")) { nn.currentCoroutine = EditorCoroutineUtility.StartCoroutine(nn.check(nn.trainingSet), this); } GUILayout.Label(nn.msg); } else { GUILayout.Label("Cannot train without a training set."); } if (GUILayout.Button("Reset")) { nn.reset(); } } } if (drawDefault) //dont draw default inspector when processing network { GUILayout.Space(40); DrawDefaultInspector(); } }
private void OnDisable() { if (m_editorCoroutine != null) { EditorCoroutineUtility.StopCoroutine(m_editorCoroutine); } m_peerConnenctionDataStore.Clear(); }
public void Pause() { if (coroutine != null) { EditorCoroutineUtility.StopCoroutine(coroutine); coroutine = null; } running = false; }
private void DrawControlButtons() { if (GUILayout.Button("Generate")) { if (genRoutine != null) { EditorCoroutineUtility.StopCoroutine(genRoutine); } genRoutine = EditorCoroutineUtility.StartCoroutine(generator.Generate(), generator); } }
static void OnSelectionChanged() { Debug.Log("OnSelectionChanged"); if (null != cor) { EditorCoroutineUtility.StopCoroutine(cor); } if (0 < Selection.assetGUIDs.Length) { cor = EditorCoroutineUtility.StartCoroutineOwnerless(C_OnSelectionChanged(Selection.assetGUIDs[0])); } }
/// <summary> /// シーケンスを止める /// </summary> public void Stop() { foreach (EditorCoroutine coroutine in _coroutines) { EditorCoroutineUtility.StopCoroutine(coroutine); } foreach (CoroutineSequence sequence in _sequences) { sequence.Stop(); } _coroutines.Clear(); _insertedEnumerators.Clear(); _appendedEnumerators.Clear(); _sequences.Clear(); }
void FinalAuth(LootLockerAuthResponse response) { if (TwoFATockenTimoutCo != null) { EditorCoroutineUtility.StopCoroutine(TwoFATockenTimoutCo); } PopulateGames(); //Fill in organization IDs for (int i = 0; i < response.user.organisations.Length; i++) { organizationIDs.Add(response.user.organisations[i].id.ToString()); } }
public void Stop() { if (coroutine != null) { EditorCoroutineUtility.StopCoroutine(coroutine); coroutine = null; } if (dirtyTilemap != null) { DestroyImmediate(dirtyTilemap.gameObject); dirtyTilemap = null; } running = false; }
public static void PlaySoundInEditor(SoundData _soundData) { #if UNITY_EDITOR if (_soundData.delay > 0) { if (soundCoroutine != null) { EditorCoroutineUtility.StopCoroutine(soundCoroutine); } soundCoroutine = EditorCoroutineUtility.StartCoroutine(PlaySoundInEditor_C(GetSoundClip(_soundData), 0, false, _soundData.delay), _soundData); } else { PlaySoundInEditor(GetSoundClip(_soundData)); } #endif }
public void SyncEditModeLoops() { foreach (CustomPosition i in GetComponents <CustomPosition>()) { EditorCoroutineUtility.StopCoroutine(i.editModeLoop); i.editModeLoop = null; i.EditorApplyCheck(); } foreach (CustomRotation i in GetComponents <CustomRotation>()) { EditorCoroutineUtility.StopCoroutine(i.editModeLoop); i.editModeLoop = null; i.EditorApplyCheck(); } }
protected override void Awake() { if (!inEditor) { #if UNITY_EDITOR //base.Awake(); if (editModeLoop != null) //stops loop in play mode { EditorCoroutineUtility.StopCoroutine(editModeLoop); editModeLoop = null; } #endif _ETERNAL.I.earlyRecorder.callbackF += MoveToTarget; RecordParent(); } }
public void NextTextBlock(string image, string textBlock) { if (!gameObject.activeInHierarchy) { Show(true); } if (typingCoroutine != null) { Debug.LogError("Should not be pushing a line will " + "other line is not finished displaying"); StopCoroutine(typingCoroutine); } #if UNITY_EDITOR else if (editorCoroutine != null) { EditorCoroutineUtility.StopCoroutine(editorCoroutine); } #endif Sprite sprite = spriteAtlas.GetSprite(image); if (sprite != null) { portrait.sprite = sprite; } else { portrait.sprite = missingPortrait; } continueTextImage.gameObject.SetActive(false); #if UNITY_EDITOR if (!Application.isPlaying) { editorCoroutine = EditorCoroutineUtility.StartCoroutineOwnerless(DisplayText(textBlock)); } else #endif typingCoroutine = StartCoroutine(DisplayText(textBlock)); }
protected override void OnDestroy() { #if UNITY_EDITOR //removes subscribed methods EditorApplication.playModeStateChanged -= EditorStateChanged; EditorApplication.pauseStateChanged -= EditorStateChanged; #endif if (!inEditor) { //base.OnDestroy(); _ETERNAL.I.earlyRecorder.callbackF -= MoveToTarget; } //removes coroutines if (editModeLoop != null) { EditorCoroutineUtility.StopCoroutine(editModeLoop); editModeLoop = null; } }
static void OnPlayModeToggle(PlayModeStateChange state) { if (state == PlayModeStateChange.ExitingEditMode) { SavePrefs(); if (saveOnPlay) { SaveAllOpenScenes(); Debug.Log("Saved on play at: " + System.DateTime.Now); } } if (state == PlayModeStateChange.ExitingPlayMode) { LoadPrefs(); if (saveRoutine != null) { EditorCoroutineUtility.StopCoroutine(saveRoutine); } saveRoutine = EditorCoroutineUtility.StartCoroutineOwnerless(SaveOpenScenesCoroutine()); } }
public void EditorApplyCheck() { //Starts loop during editor or pause if (editorApply) // starts loop if not already looping { if (editModeLoop == null) { SetPrevious(); RecordParent(); editModeLoop = EditorCoroutineUtility.StartCoroutineOwnerless(EditModeLoop() /*, this*/); } } else //stops loop if exists { if (editModeLoop != null) { EditorCoroutineUtility.StopCoroutine(editModeLoop); editModeLoop = null; } } }
static IEnumerator MakeCoroutine() { if ((hitokotoSetting.disable != 1 && !EditorApplication.isPlaying) || m_force) { m_force = false; UnityWebRequest response = UnityWebRequest.Get("https://v1.hitokoto.cn/?c=c"); response.SendWebRequest(); while (!response.isDone) { } if (response.downloadHandler.text != "") { Hitokoto hitokoto = JsonUtility.FromJson <Hitokoto>(response.downloadHandler.text); Debug.Log(hitokoto.hitokoto + "\n出自:「" + hitokoto.from + "」\n<a>https://hitokoto.cn?id=" + hitokoto.id + "</a>"); } else { Debug.Log("一言加载失败"); } } yield return(null); EditorCoroutineUtility.StopCoroutine(m_HitokotoCoroutine); }
void StopCoroutine(EditorCoroutine cr) { EditorCoroutineUtility.StopCoroutine(cr); }
public void StopGeneration() { EditorCoroutineUtility.StopCoroutine(routine); InProgress = false; }
public void StopCoroutine() { EditorCoroutineUtility.StopCoroutine(coroutine); }
private void OnEnable() { var root = this.rootVisualElement; root.style.backgroundColor = EditorGUIUtility.isProSkin ? BackgroundColorInProSkin : Color.white; var toolbar = new Toolbar { style = { alignItems = Align.FlexEnd } }; root.Add(toolbar); toolbar.Add(new ToolbarSpacer { flex = true }); var buttonContainer = new VisualElement { tooltip = "Save current webrtc stats information to a json file", }; toolbar.Add(buttonContainer); var dumpButton = new ToolbarButton(() => { if (!m_peerConnenctionDataStore.Any()) { return; } var filePath = EditorUtility.SaveFilePanel("Save", "Assets", "dump", "json"); if (string.IsNullOrEmpty(filePath)) { return; } var peerRecord = string.Join(",", m_peerConnenctionDataStore.Select(record => $"\"{record.Key}\":{{{record.Value.ToJson()}}}")); var json = $"{{\"getUserMedia\":[], \"PeerConnections\":{{{peerRecord}}}, \"UserAgent\":\"UnityEditor\"}}"; File.WriteAllText(filePath, json); }) { text = "Save" }; buttonContainer.Add(dumpButton); root.Add(CreateStatsView()); EditorApplication.update += () => { dumpButton.SetEnabled(m_peerConnenctionDataStore.Any()); }; EditorApplication.playModeStateChanged += change => { switch (change) { case PlayModeStateChange.EnteredPlayMode: m_peerConnenctionDataStore.Clear(); m_editorCoroutine = EditorCoroutineUtility.StartCoroutineOwnerless(GetStatsPolling()); break; case PlayModeStateChange.ExitingPlayMode: EditorCoroutineUtility.StopCoroutine(m_editorCoroutine); break; } }; }
public void OnGUI() { var margin = new RectOffset(10, 10, 10, 10); GUILayout.BeginVertical(new GUIStyle { margin = margin }); { if (branch == "master") { GUI.contentColor = Color.green; EditorGUILayout.LabelField("Branch is master.", EditorStyles.wordWrappedLabel); } else { GUI.contentColor = Color.red; EditorGUILayout.LabelField($"Branch is {branch}. Official build only allowed on master.", EditorStyles.wordWrappedLabel); } GUILayout.Space(10); if (hasChanges) { GUI.contentColor = Color.red; EditorGUILayout.LabelField("There are uncommitted changes. Official build not allowed.", EditorStyles.wordWrappedLabel); } else { GUI.contentColor = Color.green; EditorGUILayout.LabelField("There are no uncommitted changes", EditorStyles.wordWrappedLabel); } if (!isInnoSetupAvailable) { GUI.contentColor = Color.red; EditorGUILayout.LabelField($"Inno Setup 6 not installed at {innoSetupLocation}. Official build not allowed.", EditorStyles.wordWrappedLabel); } if (!isCodeSigningScriptAvailable) { GUI.contentColor = Color.red; EditorGUILayout.LabelField($"Code signing script was not found at {codeSigningScriptLocation}. Official build not allowed.", EditorStyles.wordWrappedLabel); } if (!isCodeSigningToolAvailable) { GUI.contentColor = Color.red; EditorGUILayout.LabelField($"Code signing tool was not found at {codeSigningToolLocation}. Official build not allowed.", EditorStyles.wordWrappedLabel); } GUI.contentColor = Color.white; GUILayout.Space(10); EditorGUILayout.LabelField($"Last tag number: {lastTag}", EditorStyles.wordWrappedLabel); GUILayout.Space(20); bool hasNewTag = !string.IsNullOrEmpty(newTagNumber); if (!hasNewTag) { GUI.contentColor = Color.red; EditorGUILayout.LabelField("No new tag number filled in. Official build not allowed", EditorStyles.wordWrappedLabel); GUI.contentColor = Color.white; } GUILayout.BeginHorizontal(); { GUILayout.Label("New tag number", GUILayout.Width(100)); newTagNumber = GUILayout.TextField(newTagNumber); } GUILayout.EndHorizontal(); GUILayout.Space(20); GUILayout.BeginHorizontal(); { //NOTE(Simon): Perform local build if (GUILayout.Button("Local build", GUILayout.Height(30))) { BuildWin64(); ShowInWindowsExplorer("builds/" + branch); Close(); } GUI.enabled = branch == "master" && !hasChanges && hasNewTag; //NOTE(Simon): Perform official build if (GUILayout.Button("Official build", GUILayout.Height(30))) { WriteVersionNumber(newTagNumber); CreateNewGitTag(newTagNumber); BuildWin64(); BuildInstallers(); SignInstallers(); RenameInstallers(newTagNumber); ShowInWindowsExplorer("builds/installers"); Close(); } GUI.enabled = true; GUILayout.Space(20); if (GUILayout.Button("Cancel", GUILayout.Height(30))) { if (periodicUpdateRoutine != null) { EditorCoroutineUtility.StopCoroutine(periodicUpdateRoutine); } Close(); window = null; } } GUILayout.EndHorizontal(); } GUILayout.EndVertical(); if (Event.current.type == EventType.Repaint && window != null) { var totalSize = GUILayoutUtility.GetLastRect(); var pos = window.position; pos.height = totalSize.height + margin.top + margin.bottom; window.position = pos; } }
private void OnGUI() { EditorGUILayout.BeginVertical(); EditorGUILayout.HelpBox(descriptionText, MessageType.Info); if (GUILayout.Button("Install/Update Editor Coroutines Package")) { InstallEditorCoroutines(); } EditorGUILayout.EndVertical(); showSettings = EditorGUILayout.BeginFoldoutHeaderGroup(showSettings, "Autosave Settings"); if (showSettings) { EditorGUILayout.BeginVertical(); autoSaveEnabled = EditorGUILayout.Toggle("Enable Auto Save", autoSaveEnabled); logSaves = EditorGUILayout.Toggle("Log in console on save", logSaves); saveOnPlay = EditorGUILayout.Toggle("Save on Play", saveOnPlay); EditorGUILayout.EndVertical(); } EditorGUILayout.EndFoldoutHeaderGroup(); EditorGUILayout.BeginHorizontal(); saveInterval = EditorGUILayout.IntField("Save Interval in Minutes", saveInterval); if (GUILayout.Button("Update Interval")) { if (saveRoutine != null) { EditorCoroutineUtility.StopCoroutine(saveRoutine); } saveRoutine = EditorCoroutineUtility.StartCoroutineOwnerless(SaveOpenScenesCoroutine()); SavePrefs(); } if (GUILayout.Button("Save NOW")) { SaveAllOpenScenes(); Debug.Log("Saved open scenes at: " + System.DateTime.Now); SavePrefs(); } // Tests for saving and loading Autsave Prefs from scriptable Object. //if (GUILayout.Button("Load Prefs")) //{ // loadPrefs(); // if (saveRoutine != null) EditorCoroutineUtility.StopCoroutine(saveRoutine); // saveRoutine = EditorCoroutineUtility.StartCoroutineOwnerless(SaveOpenScenesCoroutine()); //} //if (GUILayout.Button("Save Prefs")) //{ // savePrefs(); // if (saveRoutine != null) EditorCoroutineUtility.StopCoroutine(saveRoutine); // saveRoutine = EditorCoroutineUtility.StartCoroutineOwnerless(SaveOpenScenesCoroutine()); //} EditorGUILayout.EndHorizontal(); EditorGUILayout.HelpBox(infoText, MessageType.Info); }