Ejemplo n.º 1
0
        internal void DrawLevel()
        {
            if (!loaded)
            {
                return;
            }
            cam.FOV          = (float)(Math.PI / 4);
            cam.Aspect       = panel1.Width / (float)panel1.Height;
            cam.DrawDistance = 10000;
            Matrix projection = Matrix.PerspectiveFovRH(cam.FOV, cam.Aspect, 1, cam.DrawDistance);
            Matrix view       = cam.ToMatrix();

            d3ddevice.SetTransform(TransformState.Projection, projection);
            d3ddevice.SetTransform(TransformState.View, view);
            Text = "X=" + cam.Position.X + " Y=" + cam.Position.Y + " Z=" + cam.Position.Z + " Pitch=" + cam.Pitch.ToString("X") + " Yaw=" + cam.Yaw.ToString("X") + " Interval=" + interval + (cam.mode == 1 ? " Distance=" + cam.Distance : "");
            d3ddevice.SetRenderState(RenderState.FillMode, (int)EditorOptions.RenderFillMode);
            d3ddevice.SetRenderState(RenderState.CullMode, (int)EditorOptions.RenderCullMode);
            d3ddevice.Material = new Material {
                Ambient = Color.White.ToRawColor4()
            };
            d3ddevice.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.Black.ToRawColorBGRA(), 1, 0);
            d3ddevice.SetRenderState(RenderState.ZEnable, true);
            d3ddevice.BeginScene();
            //all drawings after this line
            cam.DrawDistance = EditorOptions.RenderDrawDistance;
            cam.BuildFrustum(view, projection);

            EditorOptions.RenderStateCommonSetup(d3ddevice);

            MatrixStack       transform  = new MatrixStack();
            List <RenderInfo> renderlist = new List <RenderInfo>();

            if (LevelData.LevelItems != null)
            {
                for (int i = 0; i < LevelData.LevelItemCount; i++)
                {
                    bool display = false;
                    if (visibleToolStripMenuItem.Checked && LevelData.GetLevelitemAtIndex(i).Visible)
                    {
                        display = true;
                    }
                    else if (invisibleToolStripMenuItem.Checked && !LevelData.GetLevelitemAtIndex(i).Visible)
                    {
                        display = true;
                    }
                    else if (allToolStripMenuItem.Checked)
                    {
                        display = true;
                    }
                    if (display)
                    {
                        renderlist.AddRange(LevelData.GetLevelitemAtIndex(i).Render(d3ddevice, cam, transform));
                    }
                }
            }
            RenderInfo.Draw(renderlist, d3ddevice, cam);

            d3ddevice.EndScene();             // scene drawings go before this line

            transformGizmo.Draw(d3ddevice, cam);
            d3ddevice.Present();
        }