Ejemplo n.º 1
0
 public void Drain(Player player, int radius)
 {
     EditSession.Fill((BlockCoordinates)player.KnownPosition,
                      new Pattern(0, 0),
                      new Mask(player.Level, new List <Block> {
         new FlowingWater(), new Water(), new Lava(), new FlowingLava()
     }, true),
                      radius,
                      -1, true);
 }
Ejemplo n.º 2
0
 public void Fill(Player player, Pattern pattern, int radius, int depth = -1)
 {
     EditSession.Fill((BlockCoordinates)player.KnownPosition, pattern, new AirBlocksMask(player.Level), radius, depth);
 }