Ejemplo n.º 1
0
        //+ BEHAVIOUR
        /// <summary>Awakes the behaviour, ran before any interactions</summary>
        public new void Awake()
        {
            displayMap.Clear();
            econDir     = SceneContext.Instance.EconomyDirector;
            progressDir = SceneContext.Instance.ProgressDirector;
            lookupDir   = GameContext.Instance.LookupDirector;

            FixEntryPrefab();
        }
Ejemplo n.º 2
0
 public static void Prefix(EconomyDirector __instance)
 {
     __instance.baseValueMap = __instance.baseValueMap.AddRangeToArray(PlortRegistry.valueMapsToPatch.ToArray());
 }
 private static void InitModel_Prefix(EconomyDirector @this) => @this.baseValueMap = AmmoRegistry.InjectMarketPrices(@this.baseValueMap);