public void AddTask(EchoTask task) { //FloodPreventionInfo.Add(task.Name, Tuple.Create(MiscUtil.GetUnixTime() - time, time)); //AllowedResponses.Add(task.Name, true); Tasks.Add(task.Name, task); }
public void EncodingTest() { EchoTask echo = new EchoTask(); Assert.AreEqual(65001, echo.Encoding.CodePage, "#1"); Assert.AreEqual(new byte [0], echo.Encoding.GetPreamble(), "#2"); echo.Encoding = Encoding.ASCII; Assert.AreEqual(Encoding.ASCII, echo.Encoding, "#3"); echo.Encoding = null; Assert.AreEqual(65001, echo.Encoding.CodePage, "#4"); Assert.AreEqual(new byte [0], echo.Encoding.GetPreamble(), "#5"); }
public async Task MainAsyncTask() { //Load main configuration file Configuration.LoadConfig("config.yaml"); //Initialize logger Logger.Info("Connecting!"); //Initialize Tasking mechanism TaskHandler = new Tasking(); #if DEBUG EchoTask KelvinEcho = new EchoTask() { Name = MainUserKelvin.Username, Response = "Shut up Kelvin", MinTime = 30 }; EchoTask ShwangEcho = new EchoTask() { Name = MainUserShwang.Username, Response = "Howdy partner", MinTime = 30 }; EchoTask KoyaEcho = new EchoTask() { Name = MainUserKoya.Username, Response = KELVIN_EMOJI_STRING, MinTime = 1 }; TaskHandler.AddTask(KelvinEcho); TaskHandler.AddTask(KoyaEcho); TaskHandler.AddTask(ShwangEcho); #endif // Handle event listeners Client = new DiscordSocketClient(); Client.Log += Log; Client.MessageReceived += Message_Received; Client.Connected += Client_Connected; // You can assign your bot token to a string, and pass that in to connect. // This is, however, insecure, particularly if you plan to have your code hosted in a public repository. var token = Configuration.GetConfig("key"); await Client.LoginAsync(TokenType.Bot, token); await Client.StartAsync(); // Block this task until the program is closed. await Task.Delay(-1); }