//----------------------------------------------------------------------------- public string evUpdate(IEbEvent ev) { EbEvent1 <float> e = (EbEvent1 <float>)ev; float elapsed_tm = e.param1; mfCurSecond += elapsed_tm; return(""); }
//----------------------------------------------------------------------------- public string evSetState(IEbEvent ev) { EbEvent1 <_eLevelState> e = (EbEvent1 <_eLevelState>)ev; _eLevelState level_state = e.param1; if (level_state == _eLevelState.Switch) { return("CRenderLevelStateSwitch"); } return(""); }
//----------------------------------------------------------------------------- public string evUpdate(IEbEvent ev) { EbEvent1 <float> e = (EbEvent1 <float>)ev; float elapsed_tm = e.param1; mfCurSecond += elapsed_tm; IRenderListener listener = mScene.getListener(); if (listener != null) { listener.onSceneShowMessageBox("鱼潮来临!!!", false, "", 1, (int)0, false, false);//_eMessageBoxLayer.SwitchLevel } return(""); }
//--------------------------------------------------------------------- public string evUpdate(IEbEvent ev) { EbEvent1 <float> e = (EbEvent1 <float>)ev; float elapsed_tm = e.param1; if (mfCurSecond > mfMaxSecond) { return("CLogicLevelStateNormal"); } else { mfCurSecond += elapsed_tm; } return(""); }
//------------------------------------------------------------------------- // event: 设置进入停止状态 public string evSetStopState(IEbEvent ev) { EbEvent1 <List <_tNodeParamPair> > evt = ev as EbEvent1 <List <_tNodeParamPair> >; List <_tNodeParamPair> list_param = evt.param1; Dictionary <byte, object> map_param = mNode.getMapParam(); if (list_param != null) { foreach (var i in list_param) { map_param[i.k] = i.v; } } return("CNodeStateStop"); }
//------------------------------------------------------------------------- // event: 每帧更新 public string evMainUpdate(IEbEvent ev) { EbEvent1 <float> evt = ev as EbEvent1 <float>; float elapsed_tm = evt.param1; // 执行脚本函数 if (mNodeServerScript != null) { mNodeServerScript.onUpdate(mNode, elapsed_tm); } else if (mNodeClientScript != null) { mNodeClientScript.onUpdate(mNode, elapsed_tm); } return(""); }
//--------------------------------------------------------------------- public string evUpdate(IEbEvent ev) { EbEvent1 <float> e = (EbEvent1 <float>)ev; float elapsed_tm = e.param1; if (mfCurSecond > mfMaxSecond) { return("CLogicLevelStateSwitch"); } else { mfCurSecond += elapsed_tm; } if (mLevel != null) { mLevel.updateOutFish(elapsed_tm); } return(""); }
//------------------------------------------------------------------------- // event: 每帧更新 public string evMainUpdate(IEbEvent ev) { if (!mNode.getNodeSys().isClient()) { // 更新所有触发器 EbEvent1 <float> evt = ev as EbEvent1 <float>; float elasped_tm = evt.param1; List <INodeTrigger> trigger_list = mNode.getTriggerList(); foreach (var i in trigger_list) { i.update(elasped_tm); } // 检查有没有触发器触发 bool triggered = false; foreach (var i in trigger_list) { triggered = i.triggered(); if (triggered) { break; } } if (trigger_list.Count == 0) { triggered = true; } foreach (var i in trigger_list) { i.reset(); } // 检查触发条件是否满足 bool triggered_condition = false; if (triggered) { triggered_condition = _checkTriggerCondition(); } // 触发器触发了即执行脚本on_trigger函数 bool trigger_ss = true; if (triggered) { if (mNodeServerScript != null) { trigger_ss = mNodeServerScript.canExitStartState(mNode); } } // 触发结果 bool can_run = false; if (triggered && triggered_condition && trigger_ss) { can_run = true; } if (can_run) { return("CNodeStateRun"); } } return(""); }