internal override void Reset() { base.Reset(); now_time_ = 0; ease_func_ = EaseFuncs.GetEaseFunc(ease_type_); // if the loopType is Pingpong, then repeat_cnt should multiplay 2. repeat_cnt_dynamic_ = repeatCnt * (loopType == LoopType.Pingpong ? 2 : 1); is_reverse_ = false; }
internal override void Reset() { base.Reset(); now_time_ = 0; ease_func_ = EaseFuncs.GetEaseFunc(ease_type_); // if the loopType is Pingpong, then repeat_cnt should multiplay 2. repeat_cnt_dynamic_ = repeatCnt * (loopType == LoopType.Pingpong ? 2 : 1); is_reverse_ = false; }