Ejemplo n.º 1
0
    IEnumerator easeRotating()
    {
        float start       = transform.localRotation.x;
        float end         = start + delta;
        float duration    = durationTime;
        float currentTime = 0;

        while (currentTime < duration)
        {
            yield return(new WaitForEndOfFrame());

            currentTime = Mathf.Clamp(currentTime += Time.deltaTime, 0, duration);

            float valueX = EaseAnimate.EaseOutBounce(start, end, currentTime / duration);
            transform.localRotation = Quaternion.Euler(valueX * 5.0f, valueX * 3.8f, valueX * 3.5f);
        }
    }
Ejemplo n.º 2
0
    IEnumerator easePopOut()
    {
        float start       = transform.localPosition.x;
        float end         = start + delta;
        float duration    = durationTime;
        float currentTime = 0;

        if (end > originLocation.x + originDelta || end < originLocation.x)
        {
            currentTime = duration;
        }

        while (currentTime < duration)
        {
            yield return(new WaitForEndOfFrame());

            currentTime = Mathf.Clamp(currentTime += Time.deltaTime, 0, duration);

            float valueX = EaseAnimate.EaseInSine(start, end, currentTime / duration);
            transform.localPosition = new Vector3(valueX, transform.localPosition.y, transform.localPosition.z);
        }
    }