Ejemplo n.º 1
0
 // todo: make enum for elements & use it
 // Decrement the elements by the specified amount
 public void DecrementElement(Elements.elemEnum element, int amount)
 {
     if (element == Elements.elemEnum.fire)
     {
         fireLevelController.DecrementElement(amount);
     }
     else if (element == Elements.elemEnum.water)
     {
         waterLevelController.DecrementElement(amount);
     }
     else if (element == Elements.elemEnum.earth)
     {
         earthLevelController.DecrementElement(amount);
     }
     else if (element == Elements.elemEnum.wind)
     {
         windLevelController.DecrementElement(amount);
     }
 }