private void OnTriggerExit(Collider other) { if (other.CompareTag("PlayerMoveGroundCheck")) { this.currentGroundedState = E_GroundedState.NotGrounded; } }
private void OnTriggerEnter(Collider other) { if (other.CompareTag("PlayerMoveGroundCheck")) { this.currentGroundedState = E_GroundedState.Grounded; this.firstGrounded = true; } }