Ejemplo n.º 1
0
    IEnumerator C_SkillPlay(float _Wait)
    {
        m_Caster.SetStateAndAnimationLocal(E_ANIMATION.SPECIAL1, 0.25f, 1.0f, _Wait, false);
        yield return(new WaitForSeconds(_Wait));

        m_CurrentCooldown = m_MaxCooldown;

        List <Character> list = Character.FindTeamAllArea(m_Caster, m_Caster.m_Team, m_Caster.transform.position, m_Radius, false);

        if (list != null)
        {
            E_BUFF   buff  = m_Type == E_PHALANXTYPE.ADDTYPE ? E_BUFF.DEFENCEUP : E_BUFF.DEFENCEMULTI;
            object[] datas = null;
            if (m_Type == E_PHALANXTYPE.ADDTYPE)
            {
                datas = new object[] { m_Duration, m_DefenceBonus, m_DamageType, "Effect/" + m_Effect.name, m_EffectAttachPoint }
            }
            ;
            else
            {
                datas = new object[] { m_Duration, m_DefenceBonusMultiply, m_DamageType, "Effect/" + m_Effect.name, m_EffectAttachPoint }
            };

            for (int i = 0; i < list.Count; ++i)
            {
                list[i].AddBuff(buff, datas);
            }
        }
    }
Ejemplo n.º 2
0
    private int Action(E_BUFF type)
    {
        Debug.Log(type.ToString() + " Action");

        switch (type)
        {
        case E_BUFF.Mask:
            this.alert.Show("AlterMaskAntiCovid");
            this.Decrement(type);
            return(0);

        case E_BUFF.Pill:
            this.PillAlert.SetActive(true);
            StartCoroutine(WaitForPillAction());
            return(1);

        default:
            throw new System.ArgumentException("Invalid buff");
        }
    }
Ejemplo n.º 3
0
 public void Decrement(E_BUFF type)
 {
     this.buffDictionary[type.ToString()].Decrement();
 }
Ejemplo n.º 4
0
 public void Increment(E_BUFF type, GameObject buffObject)
 {
     this.buffDictionary[type.ToString()].Increment();
     Destroy(buffObject);
 }
Ejemplo n.º 5
0
 public void AddBuff(E_BUFF _BuffID, object[] _BuffData = null)
 {
     m_PhotonView.RPC("AddBuff_RPC", RpcTarget.AllViaServer, (int)_BuffID, _BuffData);
 }