public void ResolvOutcome(EVENT_OUTCOME outcome) { if (outcome == EVENT_OUTCOME.BATTLE) { } // switch (outcome) // { // case outcome == EVENT_OUTCOME.BATTLE: // break; // case outcome == EVENT_OUTCOME.GOLD: // break; // case outcome == EVENT_OUTCOME.NEXT_DECISION: // break; // case outcome == EVENT_OUTCOME.WEAPON: // break; // default: // break; // } }
public Decision(string optionText, EVENT_OUTCOME outcome) { _outcome = outcome; _optionText = optionText; }