public void getProjectileNames() // Find and diplay the name of the currently selected projectile
 {
     // Access the currently selected projectile's 'ProjectileScript'
     projectileScript = effectScript.projectiles[effectScript.currentProjectile]
                        .GetComponent <ETFXProjectileScript>();
     projectileParticleName =
         projectileScript.projectileParticle
         .name;     // Assign the name of the currently selected projectile to projectileParticleName
 }
Ejemplo n.º 2
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 public void getProjectileNames()
 {
     this.projectileScript       = (ETFXProjectileScript)this.effectScript.projectiles[this.effectScript.currentProjectile].GetComponent <ETFXProjectileScript>();
     this.projectileParticleName = ((Object)this.projectileScript.projectileParticle).get_name();
 }