public void getProjectileNames() // Find and diplay the name of the currently selected projectile { // Access the currently selected projectile's 'ProjectileScript' projectileScript = effectScript.projectiles[effectScript.currentProjectile] .GetComponent <ETFXProjectileScript>(); projectileParticleName = projectileScript.projectileParticle .name; // Assign the name of the currently selected projectile to projectileParticleName }
public void getProjectileNames() { this.projectileScript = (ETFXProjectileScript)this.effectScript.projectiles[this.effectScript.currentProjectile].GetComponent <ETFXProjectileScript>(); this.projectileParticleName = ((Object)this.projectileScript.projectileParticle).get_name(); }