Ejemplo n.º 1
0
        public static ESystemTarget ParseSystemTarget(string input)
        {
            ESystemTarget Target = ESystemTarget.Unknown;

            try
            {
                Target = (ESystemTarget)Enum.Parse(typeof(ESystemTarget), input);
            }
            catch (ArgumentNullException anex)
            {
                Log.Warn("Failed to parse the system target from the input string (ArgumentNullException): " + anex.Message +
                         "\n\tInput: null");
            }
            catch (ArgumentException aex)
            {
                Log.Warn("Failed to parse the system target from the input string (ArgumentException): " + aex.Message +
                         "\n\tInput: " + input);
            }
            catch (OverflowException oex)
            {
                Log.Warn("Failed to parse the system target from the input string (OverflowException): " + oex.Message +
                         "\n\tInput: " + input);
            }

            return(Target);
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Raises the button ok clicked event.
        /// </summary>
        /// <param name="sender">Sender.</param>
        /// <param name="e">E.</param>
        protected void OnButtonOkClicked(object sender, EventArgs e)
        {
            Application.Invoke(delegate
            {
                progressbar3.Text = Mono.Unix.Catalog.GetString("Verifying...");
            });

            bool bAreAllSettingsOK = true;

            Config.SetGameName(GameName_entry.Text);

            ESystemTarget SystemTarget = Utilities.ParseSystemTarget(combobox_SystemTarget.ActiveText);

            if (SystemTarget != ESystemTarget.Invalid)
            {
                Config.SetSystemTarget(SystemTarget);
            }
            else
            {
                bAreAllSettingsOK = false;
            }

            if (FTPURL_entry.Text.StartsWith("ftp://"))
            {
                Config.SetBaseFTPUrl(FTPURL_entry.Text);
            }
            else
            {
                bAreAllSettingsOK = false;
                Gdk.Color col = new Gdk.Color(255, 128, 128);
                FTPURL_entry.ModifyBase(StateType.Normal, col);
                FTPURL_entry.TooltipText = Mono.Unix.Catalog.GetString("The URL needs to begin with \"ftp://\". Please correct the URL.");
            }

            Config.SetFTPPassword(FTPPassword_entry.Text);
            Config.SetFTPUsername(FTPUsername_entry.Text);


            if (bAreAllSettingsOK)
            {
                if (Checks.CanConnectToFTP())
                {
                    Destroy();
                }
                else
                {
                    MessageDialog dialog = new MessageDialog(
                        null, DialogFlags.Modal,
                        MessageType.Warning,
                        ButtonsType.Ok,
                        Mono.Unix.Catalog.GetString("Failed to connect to the FTP server. Please check your FTP settings."));

                    dialog.Run();
                    dialog.Destroy();
                }
            }

            progressbar3.Text = Mono.Unix.Catalog.GetString("Idle");
        }
Ejemplo n.º 3
0
        public override bool IsPlatformAvailable(ESystemTarget Platform)
        {
            string remote = String.Format("{0}/game/{1}/.provides",
                                          Config.GetBaseFTPUrl(),
                                          Platform);

            return(DoesRemoteFileExist(remote));
        }
Ejemplo n.º 4
0
        /// <inheritdoc />
        public override bool IsPlatformAvailable(ESystemTarget platform)
        {
            var remote = $"{this.Configuration.RemoteAddress}/game/{platform}/.provides";

            remote = DirectoryHelpers.FixURL(remote);

            return(DoesRemoteFileExist(remote));
        }
Ejemplo n.º 5
0
        /// <summary>
        /// Initializes a new instance of the <see cref="ManifestHandler"/> class.
        /// This constructor also serves to updated outdated file paths for the manifests.
        /// <param name="localBaseDirectory">The local base directory of the launcher installation.</param>
        /// <param name="remoteURL">The remote <see cref="Url"/> where the manifest files are expected to be..</param>
        /// <param name="systemTarget">The target system for which the handler should retrieve files.</param>
        /// </summary>
        public ManifestHandler(string localBaseDirectory, Url remoteURL, ESystemTarget systemTarget)
        {
            this.LocalBaseDirectory = localBaseDirectory;
            this.RemoteURL          = remoteURL;
            this.SystemTarget       = systemTarget;

            ReplaceDeprecatedManifest();
        }
Ejemplo n.º 6
0
        public bool DoesServerProvidePlatform(ESystemTarget Platform)
        {
            FTPHandler FTP = new FTPHandler();

            string remote = String.Format("{0}/game/{1}/.provides",
                                          Config.GetFTPUrl(),
                                          Platform.ToString());

            return(FTP.DoesFileExist(remote));
        }
Ejemplo n.º 7
0
        public static ESystemTarget ParseSystemTarget(string input)
        {
            ESystemTarget Target = ESystemTarget.Unknown;

            try
            {
                Target = (ESystemTarget)Enum.Parse(typeof(ESystemTarget), input);
            }
            catch (ArgumentNullException anex)
            {
                Console.WriteLine("ArgumentNullException in ParseSystemTarget(): " + anex.Message);
            }
            catch (ArgumentException aex)
            {
                Console.WriteLine("ArgumentException in ParseSystemTarget(): " + aex.Message);
            }
            catch (OverflowException oex)
            {
                Console.WriteLine("OverflowException in ParseSystemTarget(): " + oex.Message);
            }

            return(Target);
        }
Ejemplo n.º 8
0
        /// <summary>
        /// Sets the system target.
        /// </summary>
        /// <param name="SystemTarget">System target.</param>
        public void SetSystemTarget(ESystemTarget SystemTarget)
        {
            //possible values are:
            //Win64
            //Win32
            //Linux
            //Mac
            lock (ReadLock)
            {
                try
                {
                    FileIniDataParser Parser = new FileIniDataParser();
                    IniData           data   = Parser.ReadFile(GetConfigPath());

                    data["Local"]["SystemTarget"] = SystemTarget.ToString();

                    WriteConfig(Parser, data);
                }
                catch (IOException ioex)
                {
                    Console.WriteLine("IOException in SetSystemTarget(): " + ioex.Message);
                }
            }
        }
Ejemplo n.º 9
0
 /// <summary>
 /// Initializes a new instance of the <see cref="ManifestHandler"/> class.
 /// This constructor also serves to updated outdated file paths for the manifests.
 /// </summary>
 /// <param name="localBaseDirectory">The local base directory of the launcher installation.</param>
 /// <param name="remoteURL">The remote <see cref="Uri"/> where the manifest files are expected to be.</param>
 /// <param name="systemTarget">The target system for which the handler should retrieve files.</param>
 public ManifestHandler(string localBaseDirectory, Uri remoteURL, ESystemTarget systemTarget)
 {
     this.LocalBaseDirectory = localBaseDirectory;
     this.RemoteURL          = remoteURL;
     this.SystemTarget       = systemTarget;
 }
Ejemplo n.º 10
0
        /// <summary>
        /// Checks whether or not the server provides binaries and patches for the specified platform.
        /// </summary>
        /// <returns><c>true</c>, if the server does provide files for the platform, <c>false</c> otherwise.</returns>
        /// <param name="platform">platform.</param>
        public bool IsPlatformAvailable(ESystemTarget platform)
        {
            PatchProtocolHandler patchService = Configuration.GetPatchProtocol();

            return(patchService.IsPlatformAvailable(platform));
        }
Ejemplo n.º 11
0
 /// <summary>
 /// Determines whether the protocol can provide patches and updates for the provided platform.
 /// </summary>
 /// <param name="platform">The platform to check.</param>
 /// <returns><c>true</c> if the platform is available; otherwise, <c>false</c>.</returns>
 public abstract bool IsPlatformAvailable(ESystemTarget platform);
Ejemplo n.º 12
0
        /// <summary>
        /// Sets the system target.
        /// </summary>
        /// <param name="SystemTarget">System target.</param>
        public void SetSystemTarget(ESystemTarget SystemTarget)
        {
            //possible values are:
            //Win64
            //Win32
            //Linux
            //Mac
            lock (ReadLock)
            {
                try
                {
                    FileIniDataParser Parser = new FileIniDataParser();
                    IniData data = Parser.ReadFile(GetConfigPath());

                    data["Local"]["SystemTarget"] = SystemTarget.ToString();

                    WriteConfig(Parser, data);
                }
                catch (IOException ioex)
                {
                    Console.WriteLine("IOException in SetSystemTarget(): " + ioex.Message);
                }
            }
        }
Ejemplo n.º 13
0
        /// <summary>
        /// Determines whether the protocol can provide patches and updates for the provided platform.
        /// </summary>
        /// <returns><c>true</c> if the platform is available; otherwise, <c>false</c>.</returns>
        public override bool IsPlatformAvailable(ESystemTarget platform)
        {
            string remote = $"{this.Config.GetBaseFTPUrl()}/game/{platform}/.provides";

            return(DoesRemoteFileExist(remote));
        }
Ejemplo n.º 14
0
        /// <summary>
        /// Checks whether or not the server provides binaries and patches for the specified platform.
        /// </summary>
        /// <returns><c>true</c>, if the server does provide files for the platform, <c>false</c> otherwise.</returns>
        /// <param name="Platform">Platform.</param>
        public bool IsPlatformAvailable(ESystemTarget Platform)
        {
            PatchProtocolHandler Patch = Config.GetPatchProtocol();

            return(Patch.IsPlatformAvailable(Platform));
        }
Ejemplo n.º 15
0
 public override bool IsPlatformAvailable(ESystemTarget platform)
 {
     return(false);
 }
Ejemplo n.º 16
0
        public override bool IsPlatformAvailable(ESystemTarget Platform)
        {
            string remote = $"{Config.GetBaseHTTPUrl()}/game/{Platform}/.provides";

            return(DoesRemoteDirectoryOrFileExist(remote));
        }
        public bool DoesServerProvidePlatform(ESystemTarget Platform, string GameName)
        {
            FTPHandler FTP = new FTPHandler ();

            string remote = String.Format ("{0}/game/{1}/{2}/.provides",
                Config.GetFTPUrl(),
                GameName,
                Platform.ToString());

            return FTP.DoesFileExist (remote);
        }
Ejemplo n.º 18
0
 /// <summary>
 /// Checks whether or not the server provides binaries and patches for the specified platform.
 /// </summary>
 /// <returns><c>true</c>, if the server does provide files for the platform, <c>false</c> otherwise.</returns>
 /// <param name="platform">platform.</param>
 public bool IsPlatformAvailable(ESystemTarget platform)
 {
     return(this.Patch.IsPlatformAvailable(platform));
 }