public override void Enter() { audioClip.Value = ES3.LoadAudio(audioFilePath.Value, #if UNITY_2018_3_OR_NEWER (AudioType)audioType.Value, #endif GetSettings()); }
public AudioClip LoadAudio(string _key) { if (ES3.KeyExists($"{_key}.wav")) { return(ES3.LoadAudio($"{Application.persistentDataPath}/{_key}.wav", AudioType.WAV)); } else { return(null); } }
public override void Enter() { audioClip.Value = ES3.LoadAudio(audioFilePath.Value, GetSettings()); }
public AudioClip LoadAudio(string _key) { return(ES3.LoadAudio($"{Application.persistentDataPath}/{_key}.wav", AudioType.WAV)); }