private void t小文字表示V2(int x, int y, long n, bool score, EPhaseV2 phase_v2, int nPlayer)
        {
            if (phase_v2 > ephase_v2)
            {
                return;
            }

            else if (phase_v2 == ephase_v2)
            {
                if (score)
                {
                    float ratio = (float)Math.Sin(this.ct文字V2用.n現在の値 / 180f * Math.PI) * 0.4f + 1f;
                    TJAPlayer3.Tx.Result_v2_Number.vcScaling.X = ratio;
                    TJAPlayer3.Tx.Result_v2_Number.vcScaling.Y = ratio;
                }
                else
                {
                    float ratio = Math.Max(1f, (float)Math.Cos(this.ct文字V2用.n現在の値 / 180f * Math.PI) * 0.4f + 1f);
                    TJAPlayer3.Tx.Result_v2_Number.vcScaling.X = ratio / 1.6f;
                    TJAPlayer3.Tx.Result_v2_Number.vcScaling.Y = ratio / 1.6f;
                }
            }
            else
            {
                if (score)
                {
                    TJAPlayer3.Tx.Result_v2_Number.vcScaling.X = 1f;
                    TJAPlayer3.Tx.Result_v2_Number.vcScaling.Y = 1f;
                }
                else
                {
                    TJAPlayer3.Tx.Result_v2_Number.vcScaling.X = 0.625f;
                    TJAPlayer3.Tx.Result_v2_Number.vcScaling.Y = 0.625f;
                }
            }

            for (int index = 0; index < n.ToString().Length; index++)
            {
                int Num = (int)(n / Math.Pow(10, index) % 10);

                if (TJAPlayer3.Tx.Result_v2_Number != null)
                {
                    Rectangle rectangle = new Rectangle(TJAPlayer3.Tx.Result_v2_Number.szTextureSize.Width / 10 * Num, 0, TJAPlayer3.Tx.Result_v2_Number.szTextureSize.Width / 10, TJAPlayer3.Tx.Result_v2_Number.szTextureSize.Height);
                    if (TJAPlayer3.Tx.Result_v2_Number != null)
                    {
                        TJAPlayer3.Tx.Result_v2_Number.t2D拡大率考慮描画(TJAPlayer3.app.Device, CTexture.RefPnt.Center, x, y, rectangle);
                    }
                    if (score)
                    {
                        x -= TJAPlayer3.Tx.Result_v2_Number.szTextureSize.Width / 10;
                    }
                    else
                    {
                        x -= TJAPlayer3.Tx.Result_v2_Number.szTextureSize.Width / 16;
                    }
                }
            }
        }
 private void NextPhaseV2()
 {
     ephase_v2 += 1;
     for (int index = 0; index < this.ToNextPhase.Length; index++)
     {
         this.ct文字V2用.n現在の値 = 0;
         this.ct文字V2用.t時間Reset();
         this.ToNextPhase[index] = false;
     }
 }