/// <summary>
    /// 射出開始する瞬間呼んで
    /// </summary>
    /// <param name="index"></param>
    /// <param name="SetRate">発射レート設定</param>
    public void OpentFire(EMOTION_INDEX index, float SetRate)
    {
        _isActive    = true;
        _effectIndex = (int)index;

        _nowRate = Rate_ = SetRate;
    }
    /// <summary>
    /// 射出開始する瞬間呼んで
    /// </summary>
    /// <param name="index"></param>
    /// <param name="SetRate">発射レート設定</param>
    public void OpentFire(EMOTION_INDEX index, float SetRate, int cnt)
    {
        _loopCnt = cnt;
        if (_loopCnt > 0)
        {
            _isLimit = true;
        }

        _isActive    = true;
        _effectIndex = (int)index;

        _nowRate = Rate_ = SetRate;
    }