protected override void OnDrawItem(DrawItemEventArgs e)
        {
            if (e.Index == -1 || Items[e.Index] == null)
            {
                base.OnDrawItem(e);
                return;
            }

            object item = Items[e.Index];

            if (Enum.IsDefined(typeof(EHomuSkillUsage), item) == false)
            {
                base.OnDrawItem(e);
                return;
            }

            EHomuSkillUsage skill  = (EHomuSkillUsage)Enum.Parse(typeof(EHomuSkillUsage), item.ToString());
            Color           texCol = Color.Black;

            if (skill == EHomuSkillUsage.NoSkill)
            {
                texCol = Color.Gray;
            }

            if ((e.State & DrawItemState.Selected) != 0)
            {
                e.Graphics.FillRectangle(new SolidBrush(Color.LightBlue), e.Bounds);
            }
            else
            {
                e.Graphics.FillRectangle(new SolidBrush(BackColor), e.Bounds);
            }

            e.Graphics.DrawString(skill.ToString(), Font, new SolidBrush(texCol), new Point(e.Bounds.X, e.Bounds.Y));
        }
Ejemplo n.º 2
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        public static bool FromConfig(this string Value, out EHomuSkillUsage Skill)
        {
            Skill = (EHomuSkillUsage)(-1);
            if (Value == "WITH_no_skill")
            {
                Skill = EHomuSkillUsage.NoSkill;
            }
            else if (Value == "WITH_one_skill")
            {
                Skill = EHomuSkillUsage.OneSkill;
            }
            else if (Value == "WITH_two_skills")
            {
                Skill = EHomuSkillUsage.TwoSkills;
            }
            else if (Value == "WITH_max_skills")
            {
                Skill = EHomuSkillUsage.MaxSkills;
            }
            else if (Value == "WITH_full_power")
            {
                Skill = EHomuSkillUsage.FullPower;
            }
            else if (Value == "WITH_slow_power")
            {
                Skill = EHomuSkillUsage.SlowPower;
            }

            return(Skill != (EHomuSkillUsage)(-1));
        }
Ejemplo n.º 3
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		public HomuTactListEntry(int id, string name, EHomuBehavior behav, EHomuSkillUsage skill, int priority) {
			ID = id;
			Name = name;
			Behavior = behav;
			Skill = skill;
			Priority = priority;
		}
Ejemplo n.º 4
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 public HomuTactListEntry(int id, string name, EHomuBehavior behav, EHomuSkillUsage skill, int priority)
 {
     ID       = id;
     Name     = name;
     Behavior = behav;
     Skill    = skill;
     Priority = priority;
 }
Ejemplo n.º 5
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		public static bool FromConfig(this string Value, out EHomuSkillUsage Skill) {
			Skill = (EHomuSkillUsage)(-1);
			if (Value == "WITH_no_skill")
				Skill = EHomuSkillUsage.NoSkill;
			else if (Value == "WITH_one_skill")
				Skill = EHomuSkillUsage.OneSkill;
			else if (Value == "WITH_two_skills")
				Skill = EHomuSkillUsage.TwoSkills;
			else if (Value == "WITH_max_skills")
				Skill = EHomuSkillUsage.MaxSkills;
			else if (Value == "WITH_full_power")
				Skill = EHomuSkillUsage.FullPower;
			else if (Value == "WITH_slow_power")
				Skill = EHomuSkillUsage.SlowPower;

			return (Skill != (EHomuSkillUsage)(-1));
		}
Ejemplo n.º 6
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 public bool AddTact(int ID, string Name, EHomuBehavior Behav, EHomuSkillUsage Skill, int Priority)
 {
     Add(new HomuTactListEntry(ID, Name, Behav, Skill, Priority));
     return(true);
 }