Ejemplo n.º 1
0
    void OnTriggerEnter(Collider col)
    {
        if (col.gameObject.tag == "LEND" || col.gameObject.tag == "BLOCK_BREAKABLE" ||
            col.gameObject.tag == "ENERMY1" || col.gameObject.tag == "ENERMY2" || col.gameObject.tag == "ENERMY3" ||
            col.gameObject.tag == "ITEMBOX" || col.gameObject.tag == "PIPE")
        {
            float objH = col.gameObject.transform.localScale.y / 2f;
            if (transform.localPosition.y > col.gameObject.transform.localPosition.y + objH)
            {
                prevBallPosY = transform.localPosition.y;
                changeUp     = 1;
            }
            else if (transform.localPosition.y < col.gameObject.transform.localPosition.y - objH)
            {
                changeUp = -1;
            }
            else if (transform.localPosition.y > col.gameObject.transform.localPosition.y - objH &&
                     transform.localPosition.y < col.gameObject.transform.localPosition.y + objH)
            {
                isHit = true;
                ani.Play("hit");
                StartCoroutine("destroyFireBall", .2f);
            }

            if (col.gameObject.tag == "ENERMY1" || col.gameObject.tag == "ENERMY2" || col.gameObject.tag == "ENERMY3")
            {
                isHit = true;
                EHitEngin hitEnermy = col.gameObject.GetComponent <EHitEngin>();
                if (hitEnermy.energy == 2)
                {
                    hitEnermy.hit();
                }
                hitEnermy.hit();
                ani.Play("hit");
                StartCoroutine("destroyFireBall", .2f);
            }
        }
    }
Ejemplo n.º 2
0
    void OnControllerColliderHit(ControllerColliderHit hit)
    {
        if (!isDie)
        {
            CharacterController controller = GetComponent <CharacterController>();
            if (blockHitFlag && hit.collider.tag == "BLOCK_BREAKABLE")
            {
                if (controller.collisionFlags == CollisionFlags.Above)
                {
                    if (!isBounce && controller.velocity.y > 0f)
                    {
                        DestroyObject(hit.collider.gameObject);
                        isBounce     = true;
                        blockHitFlag = false;
                    }
                }
            }

            if (hit.collider.tag == "FINISH")
            {
                finishObject = hit.collider.gameObject;
                Finished fo = finishObject.transform.parent.GetComponent <Finished>();
                fo.upFlag();
                isFinish = true;
            }

            if (hit.collider.tag == "ITEMBOX")
            {
                if (controller.collisionFlags == CollisionFlags.Above)
                {
                    if (!isBounce && controller.velocity.y > 0f)
                    {
                        isBounce = true;
                        ItemBox ibox = hit.collider.gameObject.GetComponent <ItemBox>();
                        ibox.hit();
                    }
                }
            }

            if (!superMode)
            {
                if (hit.collider.tag == "ENERMY1")
                {
                    if (gameObject.transform.localPosition.y - gameObject.transform.localScale.y / 2 > hit.collider.gameObject.transform.localPosition.y)
                    {
                        isRiversBounce = true;
                        EHitEngin hitEnermy = hit.collider.gameObject.GetComponent <EHitEngin>();
                        hitEnermy.hit();
                    }
                    else
                    {
                        playerDie(hit.collider.gameObject);
                    }
                }
                else if (hit.collider.tag == "ENERMY2")
                {
                    if (gameObject.transform.localPosition.y - gameObject.transform.localScale.y / 2 > hit.collider.gameObject.transform.localPosition.y)
                    {
                        isRiversBounce = true;
                        EHitEngin hitEnermy = hit.collider.gameObject.GetComponent <EHitEngin>();
                        hitEnermy.hit();
                    }
                    else
                    {
                        playerDie(hit.collider.gameObject);
                    }
                }
                else if (hit.collider.tag == "ENERMY3")
                {
                    playerDie(hit.collider.gameObject);
                }
            }
        }
    }