public void Set(string _group) { if (!Enum.TryParse <EGroup>(_group, out group)) { group = EGroup.Operator; } }
public static void SetupHandlers(Client client) { EGroup group = new EGroup(client.Peer.ESystem, e => e.Get <Components.Image>() != null); client.OnRenderRoom += (string room) => { foreach (var e in group.Entities) { var pos = e.Get <Components.Position>(); if (pos.Room != room) { continue; } var sp = RenderState.ModelToScreen(pos.Pos); const double DELTA = 0; if (sp.X < -1 - DELTA || sp.X > 1 + DELTA || sp.Y < -1 - DELTA || sp.Y > 1 + DELTA) { continue; } RenderState.Push(); RenderState.Translate(pos.Pos); RenderState.FaceCam(); var image = e.Get <Components.Image>(); var tex = image.Texture.Texture; RenderState.Scale(tex.Width * image.Height / tex.Height, image.Height); RenderState.Origin(0.5, 0); tex.Render(); RenderState.Pop(); } }; }
public IHttpActionResult Put(int id, EGroup eGroup) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } if (id != eGroup.group_id) { return(BadRequest()); } db.Entry(eGroup).State = EntityState.Modified; try { db.SaveChanges(); } catch (DbUpdateConcurrencyException) { if (!EGroupExists(id)) { return(NotFound()); } else { throw; } } return(StatusCode(HttpStatusCode.NoContent)); }
//Constructor public Antrieb( int id, EGroup group, String name, float rateOfFire, float damage, string soundId, float weight, string description, ILocationBehavior locationBehavior) : base(id, group, name, description, weight, locationBehavior) { RateOfFire = rateOfFire; Damage = damage; SoundId = soundId; }
public static void SetupHandlers(Client client) { EGroup group = new EGroup(client.Peer.ESystem, e => e.Get <Components.Face>() != null); client.OnRenderRoom += (string room) => { foreach (var e in group.Entities) { var pos = e.Get <Components.Position>(); if (pos.Room != room) { continue; } RenderState.Push(); RenderState.Translate(pos.Pos); RenderState.FaceCam(); var face = e.Get <Components.Face>(); RenderState.Translate(0, face.Height); RenderState.Set("texture", face.Texture); RenderState.Set("rotation", -0.25 + (-pos.Rot + (RenderState.CameraMatrix.Inverse * new Vec4(1, 0, 0, 0)).XY.Arg) / (2 * Math.PI)); RenderState.Origin(0.5, 0); RotatedModel.Render(); RenderState.Color = Color.Black; Draw.Frame(0, 0, 1, 1, 0.05); RenderState.Pop(); } }; }
public static void SetupHandlers(Peer peer) { EGroup movables = new EGroup(peer.ESystem, e => e.Id.StartsWith(peer.Nick + '#') && e.Get <Components.Movement>() != null); peer.OnUpdate += dt => { foreach (var e in movables.Entities) { var pos = e.Get <Components.Position>(); var mov = e.Get <Components.Movement>(); pos.Pos += mov.Vel * dt; } }; predictionMap[peer] = new Dictionary <Entity, Prediction>(); peer.OnUpdateEntity += (e, update, updated) => { if (update.Get <Components.Movement>() != null) { var predMap = predictionMap[peer]; if (!predMap.ContainsKey(e)) { predMap[e] = new Prediction(e.Get <Components.Position>(), e.Get <Components.Movement>()); } predMap[e].Update(update.Get <Components.Position>(), update.Get <Components.Movement>()); updated.Add(Entity.ComponentName <Components.Position>()); updated.Add(Entity.ComponentName <Components.Movement>()); } }; peer.OnUpdate += dt => { foreach (var pred in predictionMap[peer].Values) { pred.Update(dt); } }; }
// *************************************************************************** // Konstruktor public Weapon( Visier visier, Antrieb antrieb, Stabilisator stabilisator, Hauptteil hauptteil, int id, EGroup group, String name, float weight, string description, ILocationBehavior locationBehavior ) : base(id, group, name, description, weight, locationBehavior) { this.Visier = visier; this.Antrieb = antrieb; this.Stabilisator = stabilisator; this.Hauptteil = hauptteil; }
// *************************************************************************** // Konstruktor public Weapon( int visierId, int antriebId, int stabilisatorId, int hauptteilId, int id, EGroup group, String name, float weight, string description, ILocationBehavior locationBehavior ) : base(id, group, name, description, weight, locationBehavior) { this.Visier = Item.DefaultVisiere[ visierId ]; this.Antrieb = Item.DefaultAntrieb[ antriebId ]; this.Stabilisator = Item.DefaultStabilisatoren[ stabilisatorId ]; this.Hauptteil = Item.DefaultHauptteil[ hauptteilId ]; }
public Product(string id, string name, decimal price, EGroup group = EGroup.GroupA) { Id = id; Name = name; Price = price; Group = group; Validate(); }
//Constructor public Munition(int id, EGroup group, String name, List<int> buffIDs, int count, int shotId, float damage, string description, float weight, ILocationBehavior locationBehavior) : base(id, group, name, description, weight, locationBehavior) { this.buffIDs = buffIDs; Count = count; MagazineSize = count; ShotId = shotId; Damage = damage; }
public IHttpActionResult Get(int id) { EGroup eGroup = db.EGroups.Find(id); if (eGroup == null) { return(NotFound()); } return(Ok(eGroup)); }
public IHttpActionResult Post(EGroup eGroup) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } db.EGroups.Add(eGroup); db.SaveChanges(); return(CreatedAtRoute("DefaultApi", new { id = eGroup.group_id }, eGroup)); }
public static void SetupHandlers(Client client) { q[client.Peer] = new Dictionary <Entity, State>(); EGroup group = new EGroup(client.Peer.ESystem, e => e.Get <Components.Legs>() != null); client.Peer.OnUpdate += dt => { foreach (var e in group.Entities) { var pos = e.Get <Components.Position>(); if (!q[client.Peer].ContainsKey(e)) { q[client.Peer][e] = new State(pos.Pos.XY); } var s = q[client.Peer][e]; double distD = (pos.Pos.XY - s.pos).Length; s.dist += distD; s.pos = pos.Pos.XY; s.h = GMath.Clamp(s.h + 5 * distD - 10 * dt, 0, 1); } }; client.OnRenderRoom += (string room) => { foreach (var e in group.Entities) { var pos = e.Get <Components.Position>(); if (pos.Room != room) { continue; } if (!q[client.Peer].ContainsKey(e)) { q[client.Peer][e] = new State(pos.Pos.XY); } var s = q[client.Peer][e]; RenderState.Push(); RenderState.Translate(pos.Pos); RenderState.FaceCam(); RenderState.Scale(e.Get <Components.Legs>().Height); RenderState.Color = Color.Black; var sn = Math.Sin(s.dist * 3) * s.h; for (int x = -1; x <= 1; x += 2) { RenderState.Push(); RenderState.Translate(x * 2, Math.Max(0, sn * x)); RenderState.Origin(0, 0.5); Draw.Quad(); RenderState.Pop(); } RenderState.Pop(); } }; }
public IHttpActionResult Delete(int id) { EGroup eGroup = db.EGroups.Find(id); if (eGroup == null) { return(NotFound()); } db.EGroups.Remove(eGroup); db.SaveChanges(); return(Ok(eGroup)); }
//Constructor public Shot(int id, EGroup group, float speed, Vector2 direction, float damage, String name, float distance, string description, float weight, ILocationBehavior locationBehavior) : base(id, group, name, description, weight, locationBehavior) { this.Speed = speed; this.Damage = damage; this.Distance = distance; this.Direction = direction; this.Direction.Normalize(); Lifetime = 2000;// TODO: Das irgendwie auslagern oder so Buffs = new Dictionary<EBuffType, Buff>(); }
protected void Page_Load(object sender, EventArgs e) { var result = from emp in Employee.GetAllEmployees() group emp by emp.Department into EGroup orderby EGroup.Key select new { Key = EGroup.Key, Empl = EGroup.OrderBy(x => x.Name) }; foreach (var g in result) { Response.Write(g.Key + "--" + g.Empl.Count() + "<br/>-------------<br/>"); foreach (var Emp in g.Empl) { Response.Write(Emp.Name + "--- " + Emp.Department + "<br/>"); } } }
private static void LQ_QuerySyntax2() { var result = from e in Employee.GetAllEmployees() join d in Department.GetAllDepartments() on e.DepartmentID equals d.ID into EGroup from d in EGroup.DefaultIfEmpty() select new { EmployeeName = e.Name, DepartmentName = d == null ? "No Department" : d.Name }; foreach (var v in result) { Console.WriteLine(v.EmployeeName + "\t" + v.DepartmentName); } Console.ReadKey(); }
//Constructor public Powerup(int id, EGroup group, String name, float regeneration, string description, float weight, ILocationBehavior locationBehavior) : base(id, group, name, description, weight, locationBehavior) { }
//Constructor public Stabilisator( int id, EGroup group, String name, float accuracy, float weight, string description, ILocationBehavior locationBehavior ) : base(id, group, name, description, weight, locationBehavior) { this.Accuracy = accuracy; }
public Access() { group = EGroup.Operator; }
public static void WriteMessage(EGroup _eGroup, string _sMessageFormat, params object[] _caParameters) { Write(_sMessageFormat, _caParameters); }
public void Copy(Access _acc) { group = _acc.group; }
public Liquid(int id, ELiquid typeOfLiquid, String name, int amount, EGroup group, string description, float weight, ILocationBehavior locationBehavior) : base(id, group, name, description, weight, locationBehavior) { this.Amount = amount; this.TypeOfLiquid = typeOfLiquid; }
//Constructor public Hauptteil(int id, EGroup group, String name, float rateOfFire, float weight, string description, ILocationBehavior locationBehavior) : base(id, group, name, description, weight, locationBehavior) { RateOfFire = rateOfFire; }