// 在此初始化参数 protected override void OnCreate() { varname = Utility.ToVarname(parameters["var"]); varscope = (EScope)Utility.ToEnumInt(parameters["scope"]); func = Utility.ToFunc(parameters["func"]); value = Utility.ToVar(missionVars, parameters["value"]); }
public static Var FunctionVar(Var lhs, Var rhs, EFunc func) { if (func == EFunc.SetTo) { return(rhs); } if (lhs.isInteger && rhs.isInteger) { return(Function((int)lhs, (int)rhs, func)); } if (lhs.isNumber && rhs.isNumber) { return(Function((double)lhs, (double)rhs, func)); } if (lhs.isString && rhs.isString) { return(Function((string)lhs, (string)rhs, func)); } if (lhs.isBool && rhs.isBool) { return(Function((bool)lhs, (bool)rhs, func)); } if (lhs.isBool && rhs.isInteger) { return(Function((bool)lhs, ((int)rhs != 0), func)); } if (lhs.isInteger && rhs.isBool) { return(Function(((int)lhs != 0), (bool)rhs, func)); } return(lhs); }
OBJECT player; // PLAYER // 在此初始化参数 protected override void OnCreate() { item = Utility.ToObject(parameters["item"]); func = Utility.ToFunc(parameters["func"]); count = Utility.ToInt(missionVars, parameters["count"]); player = Utility.ToObject(parameters["player"]); }
Vector3 pos; // NPOBJECT // 在此初始化参数 protected override void OnCreate() { obj = Utility.ToObject(parameters["object"]); cmd = (ECommand)Utility.ToEnumInt(parameters["command"]); func = Utility.ToFunc(parameters["func"]); pos = Utility.ToVector(missionVars, parameters["vector"]); }
// 在此初始化参数 protected override void OnCreate() { obj = Utility.ToObject(parameters["object"]); stat = (AttribType)Utility.ToEnumInt(parameters["stat"]); func = Utility.ToFunc(parameters["func"]); amt = Utility.ToSingle(missionVars, parameters["amount"]); }
// 在此初始化参数 protected override void OnCreate() { obj = Utility.ToObject(parameters["object"]); func_pos = Utility.ToFunc(parameters["funcp"]); pos = Utility.ToVector(missionVars, parameters["point"]); func_rot = Utility.ToFunc(parameters["funcr"]); rot = Utility.ToVector(missionVars, parameters["euler"]); }
// 在此初始化参数 protected override void OnCreate() { id = Utility.ToInt(missionVars, parameters["id"]); name = Utility.ToText(missionVars, parameters["string"]); func_time = Utility.ToFunc(parameters["funct"]); amt = Utility.ToDouble(missionVars, parameters["amount"]); func_speed = Utility.ToFunc(parameters["funcs"]); speed = Utility.ToSingle(missionVars, parameters["speed"]); }
public static string Function(string lhs, string rhs, EFunc func) { switch (func) { case EFunc.SetTo: return(rhs); case EFunc.Plus: return(lhs + rhs); default: return(rhs); } }
public void SetStopwatch(int id, string name, EFunc func_time, double amount_time, EFunc func_speed, float amount_speed) { if (!stopwatches.ContainsKey(id)) { stopwatches[id] = new Stopwatch(); } Stopwatch sw = stopwatches[id]; sw.name = name; sw.timer.Second = Utility.Function(sw.timer.Second, amount_time, func_time); sw.timer.ElapseSpeed = Utility.Function(sw.timer.ElapseSpeed, amount_speed, func_speed); }
private Vector3 Calculate(Vector3 lhs, Vector3 rhs, EFunc func) { if (func == EFunc.Plus) { return(lhs + rhs); } else if (func == EFunc.Minus) { return(lhs - rhs); } else { return(rhs); } }
const int radius = 2; //若点不是合法的站立点,将在一定区域内搜索合法站立点,这是此区域的半径 private Vector3 LocalToWorld(Pathea.PeTrans trans, Vector3 local, EFunc func) { Vector3 world = Vector3.Cross(Vector3.up, trans.forward) * pos.x + Vector3.up * pos.y + trans.forward * pos.z; if (func == EFunc.Plus) { world = PETools.PEUtil.GetRandomPositionOnGround(trans.position + world, 0, radius); } else if (func == EFunc.Minus) { world = PETools.PEUtil.GetRandomPositionOnGround(trans.position - world, 0, radius); } else if (func == EFunc.SetTo) { world = local; } return(world); }
public static double Function(double lhs, double rhs, EFunc func) { switch (func) { case EFunc.SetTo: return(rhs); case EFunc.Plus: return(lhs + rhs); case EFunc.Minus: return(lhs - rhs); case EFunc.Multiply: return(lhs * rhs); case EFunc.Divide: return(rhs == 0 ? 0 : lhs / rhs); case EFunc.Mod: return(rhs == 0 ? 0 : lhs % rhs); case EFunc.Power: return(lhs == 0 ? 0 : System.Math.Pow(lhs, rhs)); case EFunc.XOR: return((int)lhs ^ (int)rhs); default: return(rhs); } }
public static int Function(int lhs, int rhs, EFunc func) { switch (func) { case EFunc.SetTo: return(rhs); case EFunc.Plus: return(lhs + rhs); case EFunc.Minus: return(lhs - rhs); case EFunc.Multiply: return(lhs * rhs); case EFunc.Divide: return(rhs == 0 ? 0 : lhs / rhs); case EFunc.Mod: return(rhs == 0 ? 0 : lhs % rhs); case EFunc.Power: return(lhs == 0 ? 0 : (int)System.Math.Pow(lhs, rhs)); case EFunc.XOR: return(lhs ^ rhs); default: return(rhs); } }
public static bool Function(bool lhs, bool rhs, EFunc func) { switch (func) { case EFunc.SetTo: return(rhs); case EFunc.Plus: return(lhs | rhs); case EFunc.Minus: return(lhs ^ rhs); case EFunc.Multiply: return(lhs & rhs); case EFunc.Divide: return(lhs & rhs); case EFunc.Mod: return(false); case EFunc.Power: return(lhs); case EFunc.XOR: return(lhs ^ rhs); default: return(rhs); } }
private void OnGUI() { #region On GUI Loaded `Home activated` if (_pInfor) { if (m_Scen != null) { GUI.Label(new Rect(1f, 1f, 100f, 20f), "."); if (m_Scen.isLoaded) { if (m_Scen_name != "EnvironmentUIScene" && m_Scen_name != "MenuUIScene") { if (AllowEFunc == false) { AllowEFunc = true; } GUI.color = Color.red; EDS.P(new Vector2(1f, 1f), Color.red, 1f); // Update Main Struct if (AllowEFunc == true && Time.time >= _plyR) { if (_ply != FindObjectsOfType <Player>()) { _ply = null; _ply = FindObjectsOfType <Player>(); } _plyR = Time.time + __plyUpdate; } // Update GLPB if (AllowEFunc == true && _ply != null && Time.time >= _lpR) { LPBFunc.GLPB(_ply, ref _lP); _lpR = Time.time + __lPUpdate; } // recoil controller draw blue if ON if (_rec && _lP != null) { GUI.color = Color.blue; EDS.P(new Vector2(2f, 1f), Color.blue, 1f); _lP.ProceduralWeaponAnimation.Shootingg.Intensity = 0.5f; } else { _lP.ProceduralWeaponAnimation.Shootingg.Intensity = 1.0f; } // draw yellow dotter if in ads if (_cH && _lP != null) { if (!_lP.ProceduralWeaponAnimation.IsAiming) { GUI.color = Color.yellow; EDS.P(new Vector2(Screen.width / 2f - 1f, Screen.height / 2f - 1f), Color.yellow, 2f); } } EFunc.DrawError(_ply, _lP, _viewdistance); } else { if (AllowEFunc == true) { _pInfor = false; _lP.ProceduralWeaponAnimation.Shootingg.Intensity = 1.0f; Clear(); AllowEFunc = false; } } } } } else { GUI.color = Color.white; EDS.P(new Vector2(1f, 1f), Color.white, 1f); } #endregion #region Log is off? FLAG if (Debug.logger.logEnabled == false) { GUI.Label(new Rect(1f, 5f, 100f, 20f), "off"); } #endregion }