Ejemplo n.º 1
0
        public static void CleanseTFEnergies(Player player, decimal bonusPercentageFromBuffs)
        {
            ITFEnergyRepository           repo         = new EFTFEnergyRepository();
            IEnumerable <Models.TFEnergy> mydbEnergies = repo.TFEnergies.Where(e => e.PlayerId == player.Id).ToList();

            foreach (var energy in mydbEnergies)
            {
                energy.Amount -= bonusPercentageFromBuffs;
                if (energy.Amount > 0)
                {
                    repo.SaveTFEnergy(energy);
                }
                else
                {
                    repo.DeleteTFEnergy(energy.Id);
                }
            }
        }
Ejemplo n.º 2
0
        private static (decimal, decimal) AccumulateTFEnergy(Player victim, Player attacker, SkillViewModel skill, decimal modifier)
        {
            ITFEnergyRepository repo = new EFTFEnergyRepository();

            // assert modifier is never negative (reduced TF damage instead of adding it)
            if (modifier < 0)
            {
                modifier = 0;
            }

            // crunch down any old TF Energies into one public energy
            var energiesOnPlayer = repo.TFEnergies.Where(e => e.PlayerId == victim.Id && e.FormSourceId == skill.StaticSkill.FormSourceId).ToList();

            var     energiesEligibleForDelete = new List <Models.TFEnergy>();
            decimal mergeUpEnergyAmt          = 0;
            decimal sharedEnergyAmt           = 0;

            foreach (var e in energiesOnPlayer)
            {
                var minutesAgo = Math.Abs(Math.Floor(e.Timestamp.Subtract(DateTime.UtcNow).TotalMinutes));

                if (e.CasterId == null)
                {
                    sharedEnergyAmt += e.Amount;
                }
                else if (minutesAgo > 180)
                {
                    mergeUpEnergyAmt += e.Amount;
                    energiesEligibleForDelete.Add(e);
                }
            }

            // if the amount of old energies is greater than 0, write up a new one and save it as 'public domain' TF Energy
            if (mergeUpEnergyAmt > 0)
            {
                var publicEnergy = repo.TFEnergies.FirstOrDefault(e => e.PlayerId == victim.Id && e.FormSourceId == skill.StaticSkill.FormSourceId && e.CasterId == null);

                if (publicEnergy == null)
                {
                    var cmd = new CreateTFEnergy
                    {
                        PlayerId     = victim.Id,
                        Amount       = mergeUpEnergyAmt,
                        CasterId     = null,
                        FormSourceId = skill.StaticSkill.FormSourceId
                    };

                    DomainRegistry.Repository.Execute(cmd);
                }
                else
                {
                    publicEnergy.Amount += mergeUpEnergyAmt;
                    repo.SaveTFEnergy(publicEnergy);
                }

                foreach (var e in energiesEligibleForDelete)
                {
                    repo.DeleteTFEnergy(e.Id);
                }
            }

            // get the amount of TF Energy the attacker has on the player
            var energyFromMe = repo.TFEnergies.FirstOrDefault(e => e.PlayerId == victim.Id && e.FormSourceId == skill.StaticSkill.FormSourceId && e.CasterId == attacker.Id);
            var tfeGain      = skill.StaticSkill.TFPointsAmount * modifier;

            if (energyFromMe == null)
            {
                var cmd = new CreateTFEnergy
                {
                    PlayerId     = victim.Id,
                    Amount       = tfeGain,
                    CasterId     = attacker.Id,
                    FormSourceId = skill.StaticSkill.FormSourceId
                };

                DomainRegistry.Repository.Execute(cmd);

                // create an old entity just so it doesn't break functionality below
                energyFromMe = new Models.TFEnergy
                {
                    PlayerId     = victim.Id,
                    FormSourceId = skill.StaticSkill.FormSourceId.Value,
                    CasterId     = attacker.Id,
                    Amount       = tfeGain
                };
            }
            else
            {
                energyFromMe.Amount   += tfeGain;
                energyFromMe.Timestamp = DateTime.UtcNow;
                repo.SaveTFEnergy(energyFromMe);
            }

            var totalAfter  = energyFromMe.Amount + sharedEnergyAmt + mergeUpEnergyAmt;
            var totalBefore = totalAfter - tfeGain;

            return(totalBefore, totalAfter);
        }