/// <summary> /// 방향 회전 /// </summary> public void EnemyRotate() { if (eEnemyState.Equals(EEnemyState.idle) || eEnemyState.Equals(EEnemyState.death)) { return; } tr.rotation = Quaternion.Lerp(tr.rotation, Quaternion.LookRotation(new Vector3(playerTr.position.x, 0, playerTr.position.z) - new Vector3(tr.position.x, 0, tr.position.z)), rotSpeed * Time.deltaTime); }