Ejemplo n.º 1
0
        public Matrix Randomize(double lowest = 0.0, double highest = 1.0, EDistribution distribution = EDistribution.Uniform)
        {
            var _mat = Duplicate();

            _mat.InRandomize(lowest, highest, distribution);
            return(_mat);
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Get a random matrix filled with a custom distribution of random numbers
        /// </summary>
        /// <param name="lowest">Lower bound</param>
        /// <param name="highest">Upper bound</param>
        /// <param name="distribution">Distribution type</param>
        /// <returns>A random matrix filled with a custom distribution of random numbers</returns>
        public Matrix Randomize(double lowest = 0.0, double highest = 1.0,
                                EDistribution distribution = EDistribution.Gaussian)
        {
            var mat = Duplicate();

            mat.InRandomize(lowest, highest, distribution);
            return(mat);
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Fill the matrix with a custom distribution of random numbers
        /// </summary>
        /// <param name="lowest">Lower bound</param>
        /// <param name="highest">Upper bound</param>
        /// <param name="distribution">Distribution type</param>
        public void InRandomize(double lowest = 0.0, double highest = 1.0, EDistribution distribution = EDistribution.Gaussian)
        {
            var diff = highest - lowest;

            switch (distribution)
            {
            case EDistribution.Invalid:
            {
                throw new InvalidOperationException("Invalid Random Distribution Mode!");
            }

            case EDistribution.Uniform:
            {
                var random = new Random();
                Parallel.For(0, Rows, row =>
                    {
                        for (var col = 0; col < Columns; col++)
                        {
                            _matrix[row, col] = random.NextDouble() * diff + lowest;
                        }
                    });
                break;
            }

            case EDistribution.Normal:
            case EDistribution.Gaussian:
            {
                var dispersion = diff / 2;
                var random     = new Random();
                Parallel.For(0, Rows, row =>
                    {
                        for (var col = 0; col < Columns; col++)
                        {
                            var u1 = 1.0 - random.NextDouble();
                            var u2 = 1.0 - random.NextDouble();

                            var randStdNormal = Math.Sqrt(-2.0 * Math.Log(u1)) * Math.Sin(2.0 * Math.PI * u2);

                            //random normal(mean,stdDev^2)
                            var randNormal = 0 + dispersion * randStdNormal;

                            _matrix[row, col] = randNormal;
                        }
                    });
                break;
            }

            default:
                throw new InvalidOperationException("Invalid Random Distribution Mode!");
            }
        }
Ejemplo n.º 4
0
        public void InRandomize(double lowest = 0.0, double highest = 1.0, EDistribution distribution = EDistribution.Uniform)
        {
            double _diff = highest - lowest;

            if (distribution == EDistribution.Invalid)
            {
                throw new InvalidOperationException("Invalid Random Distribution Mode!");
            }

            else if (distribution == EDistribution.Uniform)
            {
                Random _random = new Random();
                for (int _row = 0; _row < _matrix.GetLength(0); _row++)
                {
                    for (int _col = 0; _col < _matrix.GetLength(1); _col++)
                    {
                        _matrix[_row, _col] = (_random.NextDouble() * _diff) + lowest;
                    }
                }
            }
            else if (distribution == EDistribution.Gaussian)
            {
                double _dispersion = _diff / 2;
                Random random      = new Random(); //reuse this if you are generating many
                for (int _row = 0; _row < _matrix.GetLength(0); _row++)
                {
                    for (int _col = 0; _col < _matrix.GetLength(1); _col++)
                    {
                        //uniform(0,1] random doubles
                        double u1 = 1.0 - random.NextDouble();
                        double u2 = 1.0 - random.NextDouble();

                        //random normal(0,1)
                        double randStdNormal = System.Math.Sqrt(-2.0 * System.Math.Log(u1)) * System.Math.Sin(2.0 * System.Math.PI * u2);

                        //random normal(mean,stdDev^2)
                        double randNormal = 0 + _dispersion * randStdNormal;

                        _matrix[_row, _col] = randNormal;
                    }
                }
            }
        }
Ejemplo n.º 5
0
 /// <summary>
 /// The distribution to use for calculating the random matrix. Sparse1 is:
 /// sqrt(3) * { -1 with prob(1/6), 0 with prob(2/3), +1 with prob(1/6) } Sparse2
 /// is: { -1 with prob(1/2), +1 with prob(1/2) }
 /// </summary>
 public RandomProjection Distribution(EDistribution newDstr)
 {
     Impl.setDistribution(new weka.core.SelectedTag((int)newDstr, weka.filters.unsupervised.attribute.RandomProjection.TAGS_DSTRS_TYPE));
     return(this);
 }