private void OnPersonaState(SteamFriends.PersonaStateCallback callback) { if (callback == null) { return; } SteamID steamID = callback.FriendID; SteamID sourceSteamID = callback.SourceSteamID; string steamNickname = callback.Name; EPersonaState personaState = callback.State; EClanRank clanRank = (EClanRank)callback.ClanRank; }
static void OnPersonaState(SteamFriends.PersonaStateCallback callback) { SteamID friendID = callback.FriendID; SteamID sourceSteamID = callback.SourceSteamID.ConvertToUInt64(); EClanRank clanRank = (EClanRank)callback.ClanRank; EPersonaState state = callback.State; //ListFriends.UpdateName(friendId.ConvertToUInt64(), callback.Name); not yet //ListFriends.UpdateStatus(friendId.ConvertToUInt64(), state.ToString()); not yet if (friendID.ConvertToUInt64() == steamClient.SteamID) { if (sourceSteamID.IsClanAccount) { switch (clanRank) { case EClanRank.Owner: // case EClanRank.Officer: //case EClanRank.Moderator: if (!OfficerClanDictionary.ContainsKey(sourceSteamID)) { OfficerClanDictionary.Add(sourceSteamID, friendID.ConvertToUInt64()); } break; } } // if (callback.GameID > 0) { UserPlaying = true; } else { UserPlaying = false; } if (steamFriends.GetPersonaState() != EPersonaState.Online) //detect when user goes afk { //isAwayState = true; } else { //isAwayState = false; } } }
public void Deserialize( Stream stream ) { BinaryReader br = new BinaryReader( stream ); steamIdUser = br.ReadUInt64(); steamIdGroup = br.ReadUInt64(); ClanRelationship = (EClanRelationship)br.ReadInt32(); ClanRank = (EClanRank)br.ReadInt32(); }
public MsgGSGetUserGroupStatusResponse() { steamIdUser = 0; steamIdGroup = 0; ClanRelationship = 0; ClanRank = 0; }