Ejemplo n.º 1
0
        public bool Calibration(ECalibrationMode CalibrMode = ECalibrationMode.Quadratic)
        {
            bool reSuccess = false;

            try
            {
                Base.EmptyLandmarks();
                for (int i = 0; i < calibrTable.Rows.Count; i++)
                {
                    float pixel_X = Convert.ToSingle(calibrTable.Rows[i][1]);
                    float pixel_Y = Convert.ToSingle(calibrTable.Rows[i][2]);
                    float world_X = Convert.ToSingle(calibrTable.Rows[i][3]);
                    float world_Y = Convert.ToSingle(calibrTable.Rows[i][4]);

                    Base.AddLandmark(new EPoint(pixel_X, pixel_Y), new EPoint(world_X, world_Y));
                }
                Base.Calibrate((int)CalibrMode);
                Base.AutoCalibrateLandmarks(true);
                reSuccess = true;
            }
            catch (EException exc)
            {
                StackFrame[] stackFrames = new StackTrace(true).GetFrames();
                clsLogFile.LogTryCatch(stackFrames, exc.Message, true, true);
            }
            catch (Exception ex)
            {
                StackFrame[] stackFrames = new StackTrace(true).GetFrames();
                clsLogFile.LogTryCatch(stackFrames, ex.Message, true, true);
            }
            return(reSuccess);
        }
Ejemplo n.º 2
0
        private void ComputeCameraMatrix(Mat frame_S1, Mat frame_S2)
        {
            //fill the MCvPoint3D32f with correct mesurments
            for (int k = 0; k < buffer_length; k++)
            {
                //Fill our objects list with the real world mesurments for the intrinsic calculations
                List <MCvPoint3D32f> object_list = new List <MCvPoint3D32f>();
                for (int i = 0; i < patternModel.patternSize.Height; i++)
                {
                    for (int j = 0; j < patternModel.patternSize.Width; j++)
                    {
                        object_list.Add(new MCvPoint3D32f(j * patternModel.distance, i * patternModel.distance, 0.0F));
                    }
                }
                corners_object_Points[k] = object_list.ToArray();
            }
            //If Emgu.CV.CvEnum.CALIB_TYPE == CV_CALIB_USE_INTRINSIC_GUESS and/or CV_CALIB_FIX_ASPECT_RATIO are specified, some or all of fx, fy, cx, cy must be initialized before calling the function
            //if you use FIX_ASPECT_RATIO and FIX_FOCAL_LEGNTH options, these values needs to be set in the intrinsic parameters before the CalibrateCamera function is called. Otherwise 0 values are used as default.
            CameraCalibration.StereoCalibrate(corners_object_Points, corners_points_Left, corners_points_Right, calibrationModel.IntrinsicCam1, calibrationModel.IntrinsicCam2, frame_S1.Size,
                                              CalibType.Default, new MCvTermCriteria(0.1e5),
                                              out EX_Param, out fundamental, out essential);

            calibrationModel.EX_Param    = EX_Param;
            calibrationModel.fundamental = fundamental;
            calibrationModel.essential   = essential;
            MessageBox.Show("Intrinsic Calculation Complete"); //display that the mothod has been succesful
                                                               //currentMode = Mode.Calibrated;

            //Computes rectification transforms for each head of a calibrated stereo camera.
            CvInvoke.StereoRectify(calibrationModel.IntrinsicCam1.IntrinsicMatrix,
                                   calibrationModel.IntrinsicCam1.DistortionCoeffs, calibrationModel.IntrinsicCam2.IntrinsicMatrix, calibrationModel.IntrinsicCam2.DistortionCoeffs,
                                   frame_S1.Size,
                                   calibrationModel.EX_Param.RotationVector.RotationMatrix, calibrationModel.EX_Param.TranslationVector,
                                   calibrationModel.R1, calibrationModel.R2, calibrationModel.P1, calibrationModel.P2, calibrationModel.Q,
                                   StereoRectifyType.Default, 0,
                                   frame_S1.Size, ref Rec1, ref Rec2);

            calibrationModel.Rec1 = Rec1;
            calibrationModel.Rec2 = Rec2;

            InitUndistortMatrix();

            //This will Show us the usable area from each camera
            //MessageBox.Show("Left: " + Rec1.ToString() + " \nRight: " + Rec2.ToString());
            currentMode = ECalibrationMode.Calibrated;
        }
Ejemplo n.º 3
0
        private async Task SaveImageForCalibration(Mat frame_S1, Mat frame_S2)
        {
            Image <Bgr, byte>  frameImage_S1;
            Image <Gray, Byte> Gray_frame_S1;
            Image <Bgr, byte>  frameImage_S2;
            Image <Gray, Byte> Gray_frame_S2;

            frameImage_S1 = new Image <Bgr, byte>(frame_S1.Bitmap);
            Gray_frame_S1 = frameImage_S1.Convert <Gray, Byte>();
            frameImage_S2 = new Image <Bgr, byte>(frame_S2.Bitmap);
            Gray_frame_S2 = frameImage_S2.Convert <Gray, Byte>();

            VectorOfPointF cornerLeft  = new VectorOfPointF();
            VectorOfPointF cornerRight = new VectorOfPointF();

            //Find the chessboard in bothe images
            CvInvoke.FindChessboardCorners(Gray_frame_S1, patternModel.patternSize, cornerLeft, CalibCbType.AdaptiveThresh);
            CvInvoke.FindChessboardCorners(Gray_frame_S2, patternModel.patternSize, cornerRight, CalibCbType.AdaptiveThresh);

            if (cornerLeft.Size > 0 && cornerRight.Size > 0) //chess board found in one of the frames?
            {
                PointF[] corners_Left;
                PointF[] corners_Right;

                corners_Left  = cornerLeft.ToArray();
                corners_Right = cornerRight.ToArray();

                //make mesurments more accurate by using FindCornerSubPixel
                Gray_frame_S1.FindCornerSubPix(new PointF[1][] { corners_Left }, new Size(11, 11), new Size(-1, -1), new MCvTermCriteria(30, 0.01));
                Gray_frame_S2.FindCornerSubPix(new PointF[1][] { corners_Right }, new Size(11, 11), new Size(-1, -1), new MCvTermCriteria(30, 0.01));

                //if go button has been pressed start aquiring frames else we will just display the points
                if (patternModel.start_Flag)
                {
                    //save the calculated points into an array
                    corners_points_Left[buffer_savepoint]  = corners_Left;
                    corners_points_Right[buffer_savepoint] = corners_Right;
                    buffer_savepoint++;//increase buffer positon

                    //check the state of buffer
                    if (buffer_savepoint == buffer_length)
                    {
                        currentMode = ECalibrationMode.Caluculating_Stereo_Intrinsics;                                    //buffer full
                    }
                    //Show state of Buffer
                    _winForm.UpdateTitle("Form1: Buffer " + buffer_savepoint.ToString() + " of " + buffer_length.ToString());
                }

                //draw the results
                frameImage_S1.Draw(new CircleF(corners_Left[0], 3), new Bgr(Color.Yellow), 10);
                frameImage_S2.Draw(new CircleF(corners_Right[0], 3), new Bgr(Color.Yellow), 10);
                for (int i = 1; i < corners_Left.Length; i++)
                {
                    //left
                    frameImage_S1.Draw(new LineSegment2DF(corners_Left[i - 1], corners_Left[i]), patternModel.line_colour_array[i], 10);
                    frameImage_S1.Draw(new CircleF(corners_Left[i], 3), new Bgr(Color.Yellow), 10);
                    //right
                    frameImage_S2.Draw(new LineSegment2DF(corners_Right[i - 1], corners_Right[i]), patternModel.line_colour_array[i], 10);
                    frameImage_S2.Draw(new CircleF(corners_Right[i], 3), new Bgr(Color.Yellow), 10);
                }

                _winForm.pictureBox1.Image = frameImage_S1.Bitmap;
                _winForm.pictureBox2.Image = frameImage_S2.Bitmap;
            }
        }