Ejemplo n.º 1
0
    public override void OnInspectorGUI()
    {
        instance = target as CLSeekerByRay;
        //DrawDefaultInspector();
        ECLEditorUtl.BeginContents();
        {
            EditorGUILayout.HelpBox(
                "通过射线寻路\n" +
                "【注意注意注意】\n" +
                "  1.不需要A星;\n" +
                "  2.只能处理简单的寻路,最好是每个目标点都是可到达的;\n" +
                "  3.如果某个点不能到达,则肯定会寻设置的最大的寻路次数;\n" +
                "主要方法:\n" +
                "  .init();//初始化回调:寻路完成的回调,移动过程中的回调,到达目的地的回调\n" +
                "  .seek();//寻路,完成后会调用在init里设置的回调函数,第一个参数是路径,第二个参数为能否到达目的地\n" +
                "  .seekTarget();//寻路,会定时重新寻目标对象的路径\n" +
                "  .cancelSeekTarget();//取消对目标对象的定时寻路\n" +
                "  .startMove();//开始移动,只能通过此方法,不能直接改变canMove变量\n" +
                "  .stopMove();//停止移动\n"
                , MessageType.None, true);
        }
        ECLEditorUtl.EndContents();

        ECLEditorUtl.BeginContents();
        {
            GUI.color = Color.yellow;
            GUILayout.Label("*鼠标悬停在字段上有解释");
            GUI.color = Color.white;

            GUIContent uicontnt = null;

            ECLEditorUtl.BeginContents();
            {
                uicontnt = new GUIContent("Obstruct Mask", "障碍物的layer");
                instance.obstructMask = ECLEditorUtl.drawMaskField(uicontnt, instance.obstructMask);
                uicontnt                = new GUIContent("Ray Distance", "每次寻路发射的射线长度用于检测障碍物");
                instance.rayDistance    = EditorGUILayout.FloatField(uicontnt, instance.rayDistance);
                uicontnt                = new GUIContent("Ray Height", "每次寻路发射的射线高度用于检测障碍物");
                instance.rayHeight      = EditorGUILayout.FloatField(uicontnt, instance.rayHeight);
                uicontnt                = new GUIContent("Ray Dirs", "4方向、8方向、16方向发射线寻路");
                instance.rayDirs        = (CLSeekerByRay.SearchDirs)EditorGUILayout.EnumPopup(uicontnt, instance.rayDirs);
                uicontnt                = new GUIContent("Max Search Times", "最大寻路次数,防止死循环");
                instance.maxSearchTimes = EditorGUILayout.IntField(uicontnt, instance.maxSearchTimes);
            }
            ECLEditorUtl.EndContents();

            uicontnt                      = new GUIContent("Target", "目标对象");
            instance.target               = (Transform)EditorGUILayout.ObjectField(uicontnt, instance.target, typeof(Transform));
            uicontnt                      = new GUIContent("Move Speed", "移动速度");
            instance.speed                = EditorGUILayout.FloatField(uicontnt, instance.speed);
            uicontnt                      = new GUIContent("Turning Speed", "转动速度,【注意】当为负数时表示立即转到目标方向,大于0时则会慢慢转向目标方向");
            instance.turningSpeed         = EditorGUILayout.FloatField(uicontnt, instance.turningSpeed);
            uicontnt                      = new GUIContent("EndReached Distance", "离目标到一定距离后结束移动");
            instance.endReachedDistance   = EditorGUILayout.FloatField(uicontnt, instance.endReachedDistance);
            uicontnt                      = new GUIContent("Auto Move After Seek", "当寻路完成后就移动过去");
            instance.autoMoveOnFinishSeek = EditorGUILayout.Toggle(uicontnt, instance.autoMoveOnFinishSeek);
            uicontnt                      = new GUIContent("Moving By", "能哪种update移动");
            instance.movingBy             = (CLSeeker.MovingBy)EditorGUILayout.EnumPopup(uicontnt, instance.movingBy);
            uicontnt                      = new GUIContent("Moving Unscaled Time", "移动时忽略时间的缩放");
            instance.unscaledTime         = EditorGUILayout.Toggle(uicontnt, instance.unscaledTime);
            ECLEditorUtl.BeginContents();
            {
                uicontnt = new GUIContent("Soften Path", "柔化路径");
                instance.isSoftenPath = EditorGUILayout.Toggle(uicontnt, instance.isSoftenPath);
                if (instance.isSoftenPath)
                {
                    uicontnt = new GUIContent("Soften Type", "柔化路径的方式,line:直接把路径分段的接点处分成两个点进行柔;sler:在路径分段的接点处加入曲面插值");
                    instance.softenPathType = (CLAIPathUtl.SoftenPathType)EditorGUILayout.EnumPopup(uicontnt, instance.softenPathType);
                    if (instance.softenPathType == CLAIPathUtl.SoftenPathType.Slerp)
                    {
                        uicontnt = new GUIContent("Soften Slerp Factor", "曲面插值的个数,【注意】不能太大");
                        instance.softenFactor = EditorGUILayout.IntField(uicontnt, instance.softenFactor);
                    }
                }
            }
            ECLEditorUtl.EndContents();

            uicontnt          = new GUIContent("Debug Show Path", "显示路径");
            instance.showPath = EditorGUILayout.Toggle(uicontnt, instance.showPath);
        }
        ECLEditorUtl.EndContents();

        ECLEditorUtl.BeginContents();
        {
            if (GUILayout.Button("Search"))
            {
                instance.seek(instance.target.position);
            }

            if (GUILayout.Button("SearchTarget"))
            {
                instance.seekTarget(instance.target);
            }
            if (GUILayout.Button("Cancel SearchTarget"))
            {
                instance.cancelSeekTarget();
            }

            if (GUILayout.Button("Begain Move"))
            {
                instance.startMove();
            }

            if (GUILayout.Button("Stop Move"))
            {
                instance.stopMove();
            }
        }
        ECLEditorUtl.EndContents();
    }
    public override void OnInspectorGUI()
    {
        instance = target as CLAStarPathSearch;
        //DrawDefaultInspector();
        ECLEditorUtl.BeginContents();
        {
            EditorGUILayout.HelpBox(
                "简单的A星寻路,目前只支持y轴朝上的情况,不支持有高度的寻路。\n" +
                "主要方法:\n" +
                "  CLAStarPathSearch.current. //当前A星的实例\n" +
                "  .init();//初始化网格\n" +
                "  .scan();//扫描网格,就是设置哪些格子是不可通过的\n" +
                "  .scanRange(center, r);//刷新坐标center,半径为r的网格的障碍状态\n" +
                "  .searchPath(from, to, out vectorList);//寻路"
                , MessageType.None, true);
        }
        ECLEditorUtl.EndContents();

        ECLEditorUtl.BeginContents();
        {
            GUI.color = Color.yellow;
            GUILayout.Label("*鼠标悬停在字段上有解释");
            GUI.color = Color.white;

            GUIContent uicontnt = null;
            uicontnt               = new GUIContent("Row", "行(网格的长)");
            instance.numRows       = EditorGUILayout.IntField(uicontnt, instance.numRows);
            uicontnt               = new GUIContent("Column", "列(网格的宽)");
            instance.numCols       = EditorGUILayout.IntField(uicontnt, instance.numCols);
            uicontnt               = new GUIContent("Cell Size", "网格单元的大小");
            instance.cellSize      = EditorGUILayout.FloatField(uicontnt, instance.cellSize);
            uicontnt               = new GUIContent("Neighbours", "一个单元格的寻路方向数量。(4方向/8方向)");
            instance.numNeighbours = (CLAStarPathSearch.NumNeighbours)(EditorGUILayout.EnumPopup(uicontnt, instance.numNeighbours));
            uicontnt               = new GUIContent("Scan Type", "扫描类型.ObstructNode:扫描障碍层设置不可通行的格子;PassableNode:扫描设置可通行的节点;");
            instance.scanType      = (CLAStarPathSearch.ScanType)EditorGUILayout.EnumPopup(uicontnt, instance.scanType);
            //if (instance.scanType == CLAStarPathSearch.ScanType.PassableNode)
            //{
            //    GUI.enabled = false;
            //}
            uicontnt = new GUIContent("Obstruct Mask", "障碍物的layer");
            instance.obstructMask = ECLEditorUtl.drawMaskField(uicontnt, instance.obstructMask);

            GUI.enabled = true;
            if (instance.scanType == CLAStarPathSearch.ScanType.ObstructNode)
            {
                GUI.enabled = false;
            }
            uicontnt = new GUIContent("Passable Mask", "可通行节点的layer");
            instance.passableMask = ECLEditorUtl.drawMaskField(uicontnt, instance.passableMask);
            GUI.enabled           = true;

            uicontnt = new GUIContent("Scan Ray Direction", "射线检测障碍的发射方向");
            instance.rayDirection = (CLAStarPathSearch.RayDirection)(EditorGUILayout.EnumPopup(uicontnt, instance.rayDirection));
            uicontnt                = new GUIContent("Scan Ray Distance", "射线检测障碍的和射线长度");
            instance.rayDis4Scan    = EditorGUILayout.FloatField(uicontnt, instance.rayDis4Scan);
            uicontnt                = new GUIContent("Auto Scan", "自动扫描网格的障碍,其实就是在Start方法中自动调用init和Scan方法");
            instance.isAutoScan     = EditorGUILayout.Toggle(uicontnt, instance.isAutoScan);
            uicontnt                = new GUIContent("Need Cache Paths", "把寻路得到的数据缓存起来,可以重复使用");
            instance.needCachePaths = EditorGUILayout.Toggle(uicontnt, instance.needCachePaths);
            ECLEditorUtl.BeginContents();
            {
                uicontnt = new GUIContent("Filter Path By Ray", "通过射线检测障碍来过滤掉冗余的点,因此要注意障碍物的collider的高度及大小,以免射线检测不到");
                instance.isFilterPathByRay = EditorGUILayout.Toggle(uicontnt, instance.isFilterPathByRay);

                uicontnt = new GUIContent("Soften Path", "柔化路径");
                instance.isSoftenPath = EditorGUILayout.Toggle(uicontnt, instance.isSoftenPath);
                if (instance.isSoftenPath)
                {
                    uicontnt = new GUIContent("Soften Type", "柔化路径的方式,line:直接把路径分段的接点处分成两个点进行柔;sler:在路径分段的接点处加入曲面插值");
                    instance.softenPathType = (CLAIPathUtl.SoftenPathType)EditorGUILayout.EnumPopup(uicontnt, instance.softenPathType);
                    if (instance.softenPathType == CLAIPathUtl.SoftenPathType.Slerp)
                    {
                        uicontnt = new GUIContent("Soften Slerp Factor", "曲面插值的个数,【注意】不能太大");
                        instance.softenFactor = EditorGUILayout.IntField(uicontnt, instance.softenFactor);
                    }
                }
            }
            ECLEditorUtl.EndContents();
            uicontnt              = new GUIContent("Debug Show Grid", "显示网格");
            instance.showGrid     = EditorGUILayout.Toggle(uicontnt, instance.showGrid);
            uicontnt              = new GUIContent("Debug Show Obstruct", "显示网格障碍");
            instance.showObstruct = EditorGUILayout.Toggle(uicontnt, instance.showObstruct);
        }
        ECLEditorUtl.EndContents();

        ECLEditorUtl.BeginContents();
        {
            if (GUILayout.Button("init"))
            {
                instance.init();
            }
            if (GUILayout.Button("Scan"))
            {
                instance.scan();
            }
        }
        ECLEditorUtl.EndContents();
        EditorUtility.SetDirty(target);
    }