Ejemplo n.º 1
0
    public override void Start()
    {
        base.Start();

        moveState           = new E2_MoveState(this, stateMachine, "move", moveStateData, this);
        idleState           = new E2_IdleState(this, stateMachine, "idle", idleStateDate, this);
        playerDetectedState = new E2_PlayerDetectedState(this, stateMachine, "playerDetected", playerDetectedStateData, this);
        miliAttackState     = new E2_MiliAttackState(this, stateMachine, "miliAttack", miliAttackPosition, miliAttackStateData, this);
        lookForPlayerState  = new E2_LookForPlayerState(this, stateMachine, "lookForPlayer", lookForPlayerStateData, this);
        stunState           = new E2_StunState(this, stateMachine, "stun", stunStateData, this);
        deadState           = new E2_DeadState(this, stateMachine, "dead", deadStateData, this);

        stateMachine.initialize(moveState);
    }
Ejemplo n.º 2
0
    public override void  Start()
    {
        base.Start();

        moveState           = new E2_MoveState(this, stateMachine, "move", moveStateData, this);
        idleState           = new E2_IdleState(this, stateMachine, "idle", idleStateData, this);
        playerDetectedState = new E2_PlayerDetectedState(this, stateMachine, "playerDetected", playerDetectedStateData, this);
        meleeAttackState    = new E2_MeleeAttackState(this, stateMachine, "meleeAttack", meleeAttackPosition, meleeAttackStateData, this);
        lookForPlayerState  = new E2_LookForPlayerState(this, stateMachine, "lookForPlayer", lookForPlayerStateData, this);
        stunState           = new E2_StunState(this, stateMachine, "stun", stunStateData, this);
        deadState           = new E2_DeadState(this, stateMachine, "dead", deadStateData, this);
        dodgeState          = new E2_DodgeState(this, stateMachine, "dodge", dodgeStateData, this);
        rangedAttackState   = new E2_RangeAttackState(this, stateMachine, "rangedAttack", rangedAttackPosition, rangedAttackStateData, this);
        stateMachine.Initialize(moveState);
    }