/// <summary> /// Draw the atlas and sprite selection fields. /// </summary> /// //private string m_spriteName = string.Empty; protected override bool ShouldDrawProperties() { DynamicUISprite sprite = target as DynamicUISprite; GUILayout.BeginHorizontal(); GUILayout.Label("DynamicAtlas Type", GUILayout.Width(76f)); eDynamicAtlasType atlas_type = (eDynamicAtlasType)EditorGUILayout.EnumPopup("", sprite.DynamicAtlasType); GUILayout.EndHorizontal(); if (atlas_type != sprite.DynamicAtlasType) { sprite.DynamicAtlasType = atlas_type; } NGUIEditorTools.DrawProperty("Material", serializedObject, "mSharedDynamicMaterial"); NGUIEditorTools.DrawProperty("Sprite", serializedObject, "mSpriteName"); NGUIEditorTools.DrawProperty("Spinning Render", serializedObject, "mSpinningRender"); NGUIEditorTools.DrawProperty("Default Render", serializedObject, "mDefaultRender"); if (sprite.type == UIBasicSprite.Type.Simple) { NGUIEditorTools.DrawProperty("Clip", serializedObject, "mClipType"); } //DrawDefaultInspector(); return(true); }
public override void Awake() { base.Awake(); var t = mDMono.transform; m_StageNameLabel = t.GetComponent <UILabel>("Container/Stage/Name"); m_ScoreLabel = t.GetComponent <UILabel>("Container/AddNum"); m_StageIcon = t.GetComponent <DynamicUISprite>("Container/Stage/Icon"); ProgressBar = t.GetComponent <UIProgressBar>("Container/ProgressBar"); ProgressBarLabel = t.GetComponent <UILabel>("Container/ProgressBar/Label"); TitleLabel = t.GetComponent <UILabel>("Container/Title"); LerpProgressSpeed = 0.15f; FxList = new List <GameObject>(); FxList.Add(t.FindEx("Container/Stage/Icon/fx").gameObject); FxList.Add(t.FindEx("Container/Stage/Icon/fx (1)").gameObject); FxList.Add(t.FindEx("Container/Stage/Icon/fx (2)").gameObject); FxList.Add(t.FindEx("Container/Stage/Icon/fx (3)").gameObject); FxList.Add(t.FindEx("Container/Stage/Icon/fx (4)").gameObject); FxList.Add(t.FindEx("Container/Stage/Icon/fx (5)").gameObject); FxList.Add(t.FindEx("Container/Stage/Icon/fx (6)").gameObject); ProgressBar.gameObject.SetActive(false); m_ScoreLabel.gameObject.SetActive(false); }
public override void Awake() { base.Awake(); CheckMouseClick = false; var t = controller.transform; ShowItem = t.GetMonoILRComponent <LTShowItem>("Content/LTShowItem"); TypeLabel = t.GetComponent <UILabel>("Content/LTShowItem/TypeBg/Label"); QualitySprite = t.GetComponent <UISprite>("Content/LTShowItem/Quality"); TypeSprite = t.GetComponent <UISprite>("Content/LTShowItem/TypeBg/Sprite"); DescTextLabel = t.GetComponent <UILabel>("Content/DescLabel"); Bg = t.GetComponent <BoxCollider>("Content/BG"); FullBg = t.FindEx("Content/FullBG").gameObject; CommonSkillBreakSprite = t.GetComponent <DynamicUISprite>("Content/Grid/CommonSkill/SkillItem/Icon"); CommonSkillBreakNameLabel = t.GetComponent <UILabel>("Content/Grid/CommonSkill/NameLabel"); PassiveSkillBreakSprite = t.GetComponent <DynamicUISprite>("Content/Grid/PassiveSkill/SkillItem/Icon"); PassiveSkillBreakNameLabel = t.GetComponent <UILabel>("Content/Grid/PassiveSkill/NameLabel"); ActiveSkillBreakSprite = t.GetComponent <DynamicUISprite>("Content/Grid/ActiveSkill/SkillItem/Icon"); ActiveSkillBreakNameLabel = t.GetComponent <UILabel>("Content/Grid/ActiveSkill/NameLabel"); t.GetComponent <UIButton>("Content/Grid/CommonSkill/SkillItem").onClick.Add(new EventDelegate(OnCommonSkillItemClick)); t.GetComponent <UIButton>("Content/Grid/ActiveSkill/SkillItem").onClick.Add(new EventDelegate(OnActiveSkillClick)); t.GetComponent <UIButton>("Content/Grid/PassiveSkill/SkillItem").onClick.Add(new EventDelegate(OnPassiveSkillClick)); }
public override void Awake() { base.Awake(); var t = controller.transform; mName = t.GetComponent <UILabel>("DataPanel/Item/Name"); mNumLabel = t.GetComponent <UILabel>("DataPanel/Item/Num"); mUseNumLabel = t.GetComponent <UILabel>("DataPanel/Use/Adjust/UseNum"); mIcon = t.GetComponent <DynamicUISprite>("DataPanel/Item/Icon"); mFrame = t.GetComponent <UISprite>("DataPanel/Item/Icon/LvlBorder"); mFrameBG = t.GetComponent <UISprite>("DataPanel/Item/Icon/FrameBG"); mReduceBtnMask = t.FindEx("DataPanel/Use/Adjust/Reduce/ReduceMask").gameObject; mAddBtnMask = t.FindEx("DataPanel/Use/Adjust/Add/AddMask").gameObject; mReduceBtn = t.GetComponent <UIButton>("DataPanel/Use/Adjust/Reduce"); mAddBtn = t.GetComponent <UIButton>("DataPanel/Use/Adjust/Add"); mUseBtn = t.GetComponent <UIButton>("DataPanel/Use/OkUse"); mMaxBtn = t.GetComponent <UIButton>("DataPanel/Use/Adjust/Max"); mUseRequest = t.GetComponent <UIServerRequest>("DataPanel/Use"); dataLookup = t.GetDataLookupILRComponent <ItemUseDataLookup>(); mEquipSuitIcon = t.GetComponent <DynamicUISprite>("DataPanel/Item/Icon/EquipSuitIcon"); mboxGradeNumLab = t.GetComponent <UILabel>("DataPanel/Item/Icon/BoxGradeNum"); controller.backButton = t.GetComponent <UIButton>("DataPanel/CloseBtn"); mMaxBtn.onClick.Add(new EventDelegate(OnMaxClick)); mUseBtn.onClick.Add(new EventDelegate(OnUse)); t.GetComponent <ContinuePressTrigger>("DataPanel/Use/Adjust/Reduce").m_CallBackPress.Add(new EventDelegate(OnReduceClick)); t.GetComponent <ContinuePressTrigger>("DataPanel/Use/Adjust/Add").m_CallBackPress.Add(new EventDelegate(OnAddClick)); t.GetComponent <UIServerRequest>("DataPanel/Use").onResponse.Add(new EventDelegate(controller, "OnFetchData")); }
public override void Awake() { base.Awake(); var t = controller.transform; PlaceholderWidget = t.GetComponent <UIWidget>("Content/Reward/Placeholder"); ScrollVew = t.GetComponent <UIScrollView>("Content/Reward"); m_UIDynamicShowItem = t.GetMonoILRComponent <UIDynamicShowItem>("Content/Reward/Placeholder/RewardGrid"); m_UIDynamicShowItem.OnShowFinished = TweenFinishCallBack; ClickTips = t.FindEx("Content/Tip").gameObject; BlurBG = t.FindEx("Bg").gameObject; BlurBG.CustomSetActive(true); fx = t.FindEx("Bg/FX").gameObject; ClickBtn = t.FindEx("Content/ClickBtns").gameObject; titleObj = t.FindEx("Content/Title").gameObject; NegativeLabel = t.GetComponent <UILabel>("Content/ClickBtns/NegativeBtn/Label"); PositiveLabel = t.GetComponent <UILabel>("Content/ClickBtns/PositiveBtn/Label"); PositiveCostLabel = t.GetComponent <UILabel>("Content/ClickBtns/PositiveBtn/CoinLabel"); PositiveSprite = t.GetComponent <DynamicUISprite>("Content/ClickBtns/PositiveBtn/CoinLabel/Sprite"); t.GetComponent <UIEventTrigger>("Bg").onClick.Add(new EventDelegate(OnCancelButtonClick)); t.GetComponent <ConsecutiveClickCoolTrigger>("Content/ClickBtns/NegativeBtn").clickEvent.Add(new EventDelegate(OnNegativeBtnClick)); t.GetComponent <ConsecutiveClickCoolTrigger>("Content/ClickBtns/PositiveBtn").clickEvent.Add(new EventDelegate(OnPositiveBtnClick)); mNextItemDataQueue = new Queue <List <LTShowItemData> >(); }
public override void Awake() { base.Awake(); var t = mDMono.transform; m_Container = t.GetComponent <UIWidget>("Container"); m_Icon = t.GetComponent <DynamicUISprite>("Container/SkillDes/BG/SkillItem/Icon"); m_SkillName = t.GetComponent <UILabel>("Container/SkillDes/BG/NameLabel"); m_SkillLevel = t.GetComponent <UILabel>("Container/SkillDes/BG/SkillItem/Sprite/Level"); m_SkillType = t.GetComponent <UILabel>("Container/SkillDes/BG/SkillIconBG/Label"); m_SkillTypeBG = t.GetComponent <UISprite>("Container/SkillDes/BG/SkillIconBG"); m_BG = t.GetComponent <UISprite>("Container/SkillDes/BG"); m_SkillFrame = t.GetComponent <UISprite>("Container/SkillDes/BG/SkillItem"); BGBaseHeight = 440; m_Context = t.GetComponent <UILabel>("Container/SkillDes/SkillDes"); m_ContextAdditional = t.GetComponent <UILabel>("Container/SkillDes/SkillDescAdditional"); SkillTargetLabelBG = t.GetComponent <UISprite>("Container/SkillDes/BG/SkillTargetTypeBG"); SkillTargetLabel = t.GetComponent <UILabel>("Container/SkillDes/BG/SkillTargetTypeBG/Label"); SkillCooldownLabel = t.GetComponent <UILabel>("Container/SkillDes/BG/SkillTime/Label"); BuffTemp = t.GetMonoILRComponent <UISkillBuffTemplate>("Container/SkillDes/BuffTemplate"); BuffTipObj = t.FindEx("Container/SkillDes/BuffTip").gameObject; BuffParentTable = t.GetComponent <UITable>("Container/SkillDes/BuffTip/BuffList/Placeholder/Table"); BuffDropObj = t.FindEx("Container/SkillDes/BuffTip/Drop").gameObject; BuffScrollView = t.GetComponent <UIScrollView>("Container/SkillDes/BuffTip/BuffList"); }
public override void Awake() { base.Awake(); var t = controller.transform; RecommendSuit = t.GetComponent <UILabel>("Content/CompreJudge/Suit/SuitAttrEql/SuitEqlLabel"); RecommendAttr = t.GetComponent <UILabel>("Content/CompreJudge/Suit/SuitAttr/SuitAttLabel"); RSuitShadow = t.GetComponent <UILabel>("Content/CompreJudge/Suit/SuitAttrEql/SuitEqlLabel/SuitEqlLabel (1)"); RAttrShadow = t.GetComponent <UILabel>("Content/CompreJudge/Suit/SuitAttr/SuitAttLabel/SuitAttLabel (1)"); PartnerName = t.GetComponent <UILabel>("Content/Partner/name"); PartnerNameShadow = t.GetComponent <UILabel>("Content/Partner/name/Label"); RecommendDes = t.GetComponent <UILabel>("Content/CompreJudge/SuitTeam/des"); PartnerQualitySp = t.GetComponent <UISprite>("Content/Partner/quality"); DmgLevelSp = t.GetComponent <UISprite>("Content/CompreJudge/ShowScroce/Type/Level"); DmgParmSp = t.GetComponent <UISprite>("Content/CompreJudge/ShowScroce/Type/Fill"); ExsitLevelSp = t.GetComponent <UISprite>("Content/CompreJudge/ShowScroce/Type (1)/Level"); ExsitParmSp = t.GetComponent <UISprite>("Content/CompreJudge/ShowScroce/Type (1)/Fill"); AssistLevelSp = t.GetComponent <UISprite>("Content/CompreJudge/ShowScroce/Type (2)/Level"); AssistParmSp = t.GetComponent <UISprite>("Content/CompreJudge/ShowScroce/Type (2)/Fill"); ControlLevelSp = t.GetComponent <UISprite>("Content/CompreJudge/ShowScroce/Type (3)/Level"); ControlParmSp = t.GetComponent <UISprite>("Content/CompreJudge/ShowScroce/Type (3)/Fill"); RecommondSuitSp = t.GetComponent <DynamicUISprite>("Content/CompreJudge/Suit/SuitAttrEql/SuitEqlType"); RecommondAttriSp = t.GetComponent <UISprite>("Content/CompreJudge/Suit/SuitAttr/SuitAttrType"); Portrait = t.GetComponent <DialogueTextureCmp>("Content/Partner/HalfPortrait"); lTpartnerInfoItem = t.GetMonoILRComponent <LTpartnerInfoItem>("Content/CompreJudge/SuitTeam/team/InfoItem"); recommondPartnerList = new List <LTpartnerInfoItem>(); recommondPartnerList.Add(t.GetMonoILRComponent <LTpartnerInfoItem>("Content/CompreJudge/SuitTeam/team/InfoItem")); recommondPartnerList.Add(t.GetMonoILRComponent <LTpartnerInfoItem>("Content/CompreJudge/SuitTeam/team/InfoItem (1)")); recommondPartnerList.Add(t.GetMonoILRComponent <LTpartnerInfoItem>("Content/CompreJudge/SuitTeam/team/InfoItem (2)")); recommondPartnerList.Add(t.GetMonoILRComponent <LTpartnerInfoItem>("Content/CompreJudge/SuitTeam/team/InfoItem (3)")); itemParent = t.GetComponent <Transform>("Content/CompreJudge/SuitTeam/team"); partnerGrid = t.GetComponent <UIGrid>("Content/CompreJudge/SuitTeam/team"); }
public void LoadDynamicSprites(DynamicUISprite sprite, bool need_update = true) { if (!mDynamicSprites.Contains(sprite)) { mDynamicSprites.Add(sprite); } LoadTexture(sprite.spriteName, need_update); }
public override void Awake() { var t = mDMono.transform; t.GetComponent <ConsecutiveClickCoolTrigger>().clickEvent.Add(new EventDelegate(OnClickSkill)); redPoint = t.GetComponent <Transform>("rp").gameObject; levelLabel = t.GetComponent <UILabel>("level"); levelLabelShadow = t.GetComponent <UILabel>("level/level1"); skillIcon = t.GetComponent <DynamicUISprite>("skilltex"); }
public void SetIcon(string spriteName) { if (_icon == null) { _icon = mDMono.transform.GetComponent <DynamicUISprite>("Icon"); } if (_icon != null) { _icon.spriteName = spriteName; } }
private void SetWishButtonIcon(string spriteName) { if (_wishButtonIcon == null) { _wishButtonIcon = mDMono.transform.GetComponent <DynamicUISprite>("WishButton/Icon"); } if (_wishButtonIcon != null) { _wishButtonIcon.spriteName = spriteName; } }
public override void Awake() { base.Awake(); var t = controller.transform; controller.backButton = t.GetComponent <UIButton>("Edge/TopLeft/BackBtn"); HpCtrl = t.GetMonoILRComponent <LTChallengeInstanceHpCtrl>("Edge/PlayerPanel/Panel/Hp"); FullScreenMask = t.FindEx("Edge/HidePanel/FullScreenMask").gameObject; SkipSprite = t.GetComponent <UISprite>("Edge/BottomLeft/SkipBtn/Check"); QuickSprite = t.GetComponent <UISprite>("Edge/BottomLeft/QuickBtn/Check"); QuickContainerObj = t.gameObject.FindEx("Edge/BottomLeft/QuickBtn"); BossLogBtnObj = t.gameObject.FindEx("Edge/BottomRight/BossLog"); BossLogGuideTS = t.GetComponent <TweenScale>("Edge/BottomRight/BossLog/TipLabel"); ThemeNameLabel = t.GetComponent <UILabel>("Edge/TopLeft/Theme/Label"); ThemeIcon = t.GetComponent <DynamicUISprite>("Edge/TopLeft/Theme/Icon"); ThemeTipNameLabel = t.GetComponent <UILabel>("Edge/TopLeft/Theme/Tips/NameLabel"); ThemeTipsIcon = t.GetComponent <DynamicUISprite>("Edge/TopLeft/Theme/Tips/Theme/Icon"); ThemeTipDescLabel = t.GetComponent <UILabel>("Edge/TopLeft/Theme/Tips/DescLabel"); ThemeTipObj = t.gameObject.FindEx("Edge/TopLeft/Theme/Tips"); FlyMagicObj = t.gameObject.FindEx("Edge/BottomRight/BagBtn/Magic/Fly"); FlyMagicsObj = t.gameObject.FindEx("Edge/BottomRight/BagBtn/Magic/Fly2"); MagicObj = t.gameObject.FindEx("Edge/BottomRight/BagBtn/Magic"); BottomRightObj = t.gameObject.FindEx("Edge/BottomRight"); SpCtrl = t.GetDataLookupILRComponent <LTChallengeSPCtrl>("Edge/BottomRight/BagBtn/Magic/Label"); MagicAlphaTween = t.GetComponent <TweenAlpha>("Edge/BottomRight/BagBtn/Magic"); FlyScrollObj = t.gameObject.FindEx("Edge/BottomRight/BagBtn/ScrollFly"); MagnifyingGlass = t.gameObject.FindEx("Edge/PlayerPanel/Panel/MagnifyingGlass"); EnemyKillSpriteList = controller.FetchComponentList <UISprite>(new string[5] { "Edge/Bottom/DoorBar/Root/Enemy", "Edge/Bottom/DoorBar/Root/Enemy (1)", "Edge/Bottom/DoorBar/Root/Enemy (2)", "Edge/Bottom/DoorBar/Root/Enemy (3)", "Edge/Bottom/DoorBar/Root/Enemy (4)" }); new List <UISprite>(); KeySprite = t.GetComponent <UISprite>("Edge/Bottom/DoorBar/Key"); KeyFxObj = KeySprite.gameObject.FindEx("FX"); BarFxObj = t.gameObject.FindEx("Edge/Bottom/DoorBar/Foreground/FX"); DoorOpenProgress = t.GetComponent <UIProgressBar>("Edge/Bottom/DoorBar"); _clearanceLineupBtn = t.GetMonoILRComponent <LTClearanceLineupBtn>("Edge/TopRight/LTClearanceLineupBtn"); controller.FindAndBindingBtnEvent(new List <string>(6) { "Edge/TopLeft/Theme", "Edge/TopLeft/Theme/Tips/Box", "Edge/BottomLeft/SkipBtn", "Edge/BottomLeft/QuickBtn", "Edge/BottomRight/BagBtn", "Edge/BottomRight/BattleReadyBtn", "Edge/BottomRight/BossLog" }, new List <EventDelegate>(6) { new EventDelegate(OnThemeBtnClick), new EventDelegate(OnThemeTipClick), new EventDelegate(OnSkipBtnClick), new EventDelegate(OnQuickBtnClick), new EventDelegate(OnBagBtnClick), new EventDelegate(OnBattleReadyBtnClick), new EventDelegate(OnBossLogBtnClick) }); }
public override void Awake() { base.Awake(); var t = mDMono.transform; EquipmentCell = t.FindEx("EquipmentItem").gameObject; EquipIcon = t.GetComponent <DynamicUISprite>("EquipmentItem/IMG"); EquipsuitIcon = t.GetComponent <DynamicUISprite>("EquipmentItem/listCellBG"); QualityLevel = t.GetComponent <UISprite>("EquipmentItem/IMG/LvlBorder"); QualityFrameBg = t.GetComponent <UISprite>("EquipmentItem/IMG/LvlBorder/Bg"); }
public override void Awake() { base.Awake(); if (mDMono.ObjectParamList != null) { var count = mDMono.ObjectParamList.Count; if (count > 0 && mDMono.ObjectParamList[0] != null) { Icon = ((GameObject)mDMono.ObjectParamList[0]).GetComponentEx <DynamicUISprite>(); } if (count > 1 && mDMono.ObjectParamList[1] != null) { QuantityLevelSprite = ((GameObject)mDMono.ObjectParamList[1]).GetComponentEx <UISprite>(); } if (count > 2 && mDMono.ObjectParamList[2] != null) { QuantityBGSprite = ((GameObject)mDMono.ObjectParamList[2]).GetComponentEx <UISprite>(); } if (count > 3 && mDMono.ObjectParamList[3] != null) { AttrSprite = ((GameObject)mDMono.ObjectParamList[3]).GetComponentEx <UISprite>(); } if (count > 4 && mDMono.ObjectParamList[4] != null) { breakLabel = ((GameObject)mDMono.ObjectParamList[4]).GetComponentEx <UILabel>(); } if (count > 5 && mDMono.ObjectParamList[5] != null) { StarGrid = ((GameObject)mDMono.ObjectParamList[5]).GetComponentEx <UIGrid>(); StarList = new GameObject[StarGrid.transform.childCount]; for (var i = 0; i < StarGrid.transform.childCount; i++) { StarList[i] = StarGrid.transform.GetChild(i).gameObject; } } if (count > 6 && mDMono.ObjectParamList[6] != null) { HireObj = ((GameObject)mDMono.ObjectParamList[6]); } if (count > 7 && mDMono.ObjectParamList[7] != null) { HpSet = ((GameObject)mDMono.ObjectParamList[7]).GetMonoILRComponent <CamapignVictoryHpDataSet>(); } if (count > 8 && mDMono.ObjectParamList[8] != null) { ExpSet = ((GameObject)mDMono.ObjectParamList[8]).GetMonoILRComponent <CamapignVictoryExpDataSet>(); } } }
private void SetIcon(string spriteName) { if (_icon == null) { _icon = mDMono.transform.GetComponent <DynamicUISprite>("IconBg/Icon"); _defaultIcon = mDMono.transform.FindEx("IconBg/DefaultIcon").gameObject; } if (_icon != null) { _icon.spriteName = spriteName; _defaultIcon.SetActive(string.IsNullOrEmpty(spriteName)); } }
public override void Awake() { base.Awake(); var t = mDMono.transform; MainIcon = t.GetComponent <DynamicUISprite>("Icon"); QualityIcon = t.GetComponent <UISprite>("Quality"); StarController = t.GetMonoILRComponent <LTPartnerStarController>("Star"); BG = t.GetComponent <UISprite>("ContentBg"); GradeIcon = t.GetComponent <UISprite>(); FrameBG = t.GetComponent <UISprite>("Bg"); t.GetComponent <UIButton>().onClick.Add(new EventDelegate(OnSelectBtnClick)); }
public override void Awake() { base.Awake(); var t = mDMono.transform; levelLab = t.GetComponent <UILabel>("LabelLevel"); LevelLabSprite = t.GetComponent <UISprite>("LabelLevel/LevelSprite"); breskLevelLab = t.GetComponent <UILabel>("Break"); frameSp = t.GetComponent <UISprite>("Frame"); frameBGSp = t.GetComponent <UISprite>("FrameBG"); parentTypeSp = t.GetComponent <UISprite>("Property"); iconSp = t.GetComponent <DynamicUISprite>("Icon"); starController = t.GetMonoILRComponent <LTPartnerStarController>("StarList"); }
public override void Awake() { base.Awake(); t_camid = GetCapLimit(); star = GetStarLimit(); var t = mDMono.transform; LevelLabel = t.GetComponent <UILabel>("LeaderObj/LevelLabel"); LockObj = t.Find("LeaderObj/LockObj").gameObject; icon = t.GetComponent <DynamicUISprite>("LeaderObj/icon"); shadow = icon.transform.Find("icon").gameObject; redPoint = t.Find("LeaderObj/RedPoint").gameObject; t.GetComponent <ConsecutiveClickCoolTrigger>().clickEvent.Add(new EventDelegate(OnClickArtifactBtn)); icon.gameObject.CustomSetActive(false); }
public override void Awake() { base.Awake(); var t = mDMono.transform; Icon = t.GetComponent <DynamicUISprite>("Icon/IMG"); Bg = t.GetComponent <UISprite>("UnSuit"); NameLabel = t.GetComponent <UILabel>("Label"); SuitAttrLabel = t.GetComponent <UILabel>("Effect"); CountLabel = t.GetComponent <UILabel>("NumLabel"); ChooseObj = t.FindEx("SelectBg/Sprite").gameObject; AllSuitObj = t.FindEx("Icon/All").gameObject; MainController = t.transform.parent.parent.parent.parent.parent.parent.parent.GetUIControllerILRComponent <LTPartnerEquipMainController>(); t.GetComponent <UIButton>().onClick.Add(new EventDelegate(() => MainController.SetSuitType(data))); }
public override void Awake() { base.Awake(); Level = mDMono.transform.Find("EquipmentItem/LevelLabel").GetComponent <UILabel>(); LevelBG = mDMono.transform.Find("EquipmentItem/LevelLabel/Sprite").GetComponent <UISprite>(); SuitType = mDMono.transform.Find("EquipmentItem/listCellBG").GetComponent <DynamicUISprite>(); Frame = mDMono.transform.Find("EquipmentItem/IMG/LvlBorder").GetComponent <UISprite>(); Icon = mDMono.transform.Find("EquipmentItem/IMG").GetComponent <DynamicUISprite>(); item = mDMono.transform.Find("EquipmentItem").gameObject; FrameBG = mDMono.transform.Find("EquipmentItem/IMG/LvlBorder/Bg").GetComponent <UISprite>(); HotfixBtn0 = mDMono.GetComponent <UIButton>(); if (HotfixBtn0 != null) { HotfixBtn0.onClick.Add(new EventDelegate(OnEquipmentClick)); } }
public override void Awake() { base.Awake(); var t = controller.transform; Icon = t.GetComponent <DynamicUISprite>("Icon"); Shadow = Icon.transform.Find("Icon").gameObject; ArtifactName = t.GetComponent <UILabel>("Name"); DetailBehaviour = t.GetMonoILRComponent <ArtifactDetailBehaviour>("Container/Bg"); ShowItem = t.GetMonoILRComponent <LTShowItem>("LTShowItem"); ShowItemCount = t.GetComponent <UILabel>("LTShowItem/CountLabel"); MaxTip = t.FindEx("Container/Bg/MaxTip").gameObject; t.GetComponent <UIButton>("BG/CancelBtn").onClick.Add(new EventDelegate(OnCancelButtonClick)); button = t.GetComponent <ConsecutiveClickCoolTrigger>("Container/Bg/UpLevelBtn"); redPoint = button.transform.Find("RedPoint").gameObject; button.clickEvent.Add(new EventDelegate(OnClickUpgrade)); }
public override void Awake() { base.Awake(); var t = mDMono.transform; m_Icon = t.GetComponent <DynamicUISprite>("DataPanel/Item/Icon"); IconParent = t.FindEx("DataPanel/Item").gameObject; m_Frame = t.GetComponent <UISprite>("DataPanel/Item/Icon/LvlBorder"); m_FrameBG = t.GetComponent <UISprite>("DataPanel/Item/Icon/FrameBG"); m_GoodsName = t.GetComponent <UILabel>("DataPanel/Item/NameLabel"); m_NumLabel = t.GetComponent <UILabel>("DataPanel/Item/NumLabel"); DropItemsRoot = t.GetComponent <Transform>("DataPanel/Sources/Items"); DropItemsGrid = t.GetComponent <UIGrid>("DataPanel/Sources/Items"); m_SourceLabelList = new List <UILabel>(); m_SourceLabelList.Add(t.GetComponent <UILabel>("DataPanel/Sources/Items/0/0")); m_SourceLabelList.Add(t.GetComponent <UILabel>("DataPanel/Sources/Items/1/1")); m_SourceLabelList.Add(t.GetComponent <UILabel>("DataPanel/Sources/Items/2/2")); m_SourceSpriteList = new List <UISprite>(); m_SourceSpriteList.Add(t.GetComponent <UISprite>("DataPanel/Sources/Items/0/BG")); m_SourceSpriteList.Add(t.GetComponent <UISprite>("DataPanel/Sources/Items/1/BG")); m_SourceSpriteList.Add(t.GetComponent <UISprite>("DataPanel/Sources/Items/2/BG")); m_ThisPanel = t.GetComponentEx <UIPanel>(); m_ClipFlag = t.FindEx("DataPanel/Item/Icon/Flag").gameObject; m_EquipSuitIcon = t.GetComponent <DynamicUISprite>("DataPanel/Item/Icon/EquipSuitIcon"); m_boxGradeNumLab = t.GetComponent <UILabel>("DataPanel/Item/Icon/BoxGradeNum"); BigBG = t.GetComponent <UIWidget>("DynamicBG/BG"); SmallBG = t.GetComponent <UIWidget>("DynamicBG/BG4"); GetLabelObj = t.FindEx("DataPanel/Sources/NullLabel").gameObject; t.GetComponent <UIButton>("DataPanel/Sources/Items/0").onClick.Add(new EventDelegate(() => OnGoto(t.GetComponent <Transform>("DataPanel/Sources/Items/0/0")))); t.GetComponent <UIButton>("DataPanel/Sources/Items/1").onClick.Add(new EventDelegate(() => OnGoto(t.GetComponent <Transform>("DataPanel/Sources/Items/1/1")))); t.GetComponent <UIButton>("DataPanel/Sources/Items/2").onClick.Add(new EventDelegate(() => OnGoto(t.GetComponent <Transform>("DataPanel/Sources/Items/2/2")))); if (_Instance == null) { _Instance = this; } _uiToolTipController = t.GetUIControllerILRComponent <UIToolTipPanelController>(); }
/// <summary> /// Draw the sprite preview. /// </summary> public override void OnPreviewGUI(Rect rect, GUIStyle background) { //UISprite sprite = target as UISprite; //if (sprite == null || !sprite.isValid) return; DynamicUISprite sprite = target as DynamicUISprite; if (sprite == null) { return; } //if(sprite.material != null) return; //Texture2D tex = sprite. as Texture2D; //if (tex == null) return; //UISpriteData sd = sprite.atlas.GetSprite(sprite.spriteName); //NGUIEditorTools.DrawSprite(tex, rect, sd, sprite.color); }
public override void Awake() { base.Awake(); m_Instance = this; var t = mDMono.transform; Icon = t.GetComponent <DynamicUISprite>("TopLayout/TargetIcon/Icon"); NameLabel = t.GetComponent <UILabel>("TopLayout/TargetIcon/Name"); NumLabel = t.GetComponent <UILabel>("TopLayout/TargetIcon/NumLabel"); ItemContent = t.GetComponent <UILabel>("BagWindow/Text"); UseItem = t.FindEx("Buttons/Use").gameObject; CompoundItem = t.FindEx("Buttons/compound").gameObject; SourceItem = t.FindEx("Buttons/Source").gameObject; BtnGrid = t.GetComponent <UIGrid>("Buttons"); Border = t.GetComponent <UISprite>("TopLayout/TargetIcon/Border"); FrameBG = t.GetComponent <UISprite>("TopLayout/TargetIcon/FrameBG"); mEquipSuitIcon = t.GetComponent <DynamicUISprite>("TopLayout/TargetIcon/EquipSuitIcon"); mEquipLevelBG = t.GetComponent <UISprite>("TopLayout/TargetIcon/EquipLevel/Sprite"); mEquipLevel = t.GetComponent <UILabel>("TopLayout/TargetIcon/EquipLevel"); mEuqipLevelShadow = t.GetComponent <UILabel>("TopLayout/TargetIcon/EquipLevel/LabelShadow"); CurType = 0; TextBG = t.FindEx("Sprite").gameObject; mClipFlag = t.FindEx("TopLayout/TargetIcon/Flag").gameObject; mboxGradeNumLab = t.GetComponent <UILabel>("TopLayout/TargetIcon/BoxGradeNum"); mUseRequest = t.GetComponent <UIServerRequest>("Buttons/Use"); mCompoundRequest = t.GetComponent <UIServerRequest>("Buttons/compound"); dataLookup = t.GetDataLookupILRComponent <ItemUseDataLookup>(); t.GetComponent <UIButton>("Buttons/Use").onClick.Add(new EventDelegate(OnUseButtonClick)); t.GetComponent <UIButton>("Buttons/compound").onClick.Add(new EventDelegate(OnCompoundButtonClick)); t.GetComponent <UIButton>("Buttons/Source").onClick.Add(new EventDelegate(OnSourceButtonClick)); t.GetComponent <UIServerRequest>("Buttons/Use").onResponse.Add(new EventDelegate(mDMono, "OnFetchData")); t.GetComponent <UIServerRequest>("Buttons/compound").onResponse.Add(new EventDelegate(mDMono, "OnFetchData")); var parent = t.parent.parent; parent.GetComponent <UIButton>("UpButtons/Title/BtnList/AllBtn").onClick.Add(new EventDelegate(() => SelectBagItems(parent.FindEx("UpButtons/Title/BtnList/AllBtn").gameObject))); parent.GetComponent <UIButton>("UpButtons/Title/BtnList/ConsumablesBtn").onClick.Add(new EventDelegate(() => SelectBagItems(parent.FindEx("UpButtons/Title/BtnList/ConsumablesBtn").gameObject))); parent.GetComponent <UIButton>("UpButtons/Title/BtnList/EquipmentBtn").onClick.Add(new EventDelegate(() => SelectBagItems(parent.FindEx("UpButtons/Title/BtnList/EquipmentBtn").gameObject))); parent.GetComponent <UIButton>("UpButtons/Title/BtnList/PartnersBtn").onClick.Add(new EventDelegate(() => SelectBagItems(parent.FindEx("UpButtons/Title/BtnList/PartnersBtn").gameObject))); parent.GetComponent <UIButton>("UpButtons/Title/BtnList/MaterialsBtn").onClick.Add(new EventDelegate(() => SelectBagItems(parent.FindEx("UpButtons/Title/BtnList/MaterialsBtn").gameObject))); }
public override void Awake() { base.Awake(); var t = mDMono.transform; SkinNameLabel = t.GetComponent <UILabel>("NameLabel"); GetTipLabel = t.GetComponent <UILabel>("TipLabel"); SkinSprite = t.GetComponent <DynamicUISprite>("Icon"); DepthList = new List <UIWidget>(); DepthList.Add(t.GetComponentEx <UISprite>()); DepthList.Add(t.GetComponent <DynamicUISprite>("Icon")); DepthList.Add(t.GetComponent <UISprite>("NameLabel/BG")); DepthList.Add(t.GetComponent <UISprite>("TipLabel/BG")); DepthList.Add(t.GetComponent <UILabel>("NameLabel/Label (1)")); DepthList.Add(t.GetComponent <UILabel>("TipLabel/Label (1)")); DepthList.Add(t.GetComponent <UILabel>("NameLabel")); DepthList.Add(t.GetComponent <UILabel>("TipLabel")); }
public override void Awake() { base.Awake(); var t = mDMono.transform; m_OwnerList = t.parent.parent.GetMonoILRComponentByClassPath <UIInventoryBagLogic>("Hotfix_LT.UI.UIInventoryBagLogic"); m_Icon = t.GetComponent <DynamicUISprite>("IMG"); m_LevelBorder = t.GetComponent <UISprite>("IMG/LvlBorder"); m_FrameBG = t.GetComponent <UISprite>("IMG/LvlBorder/FrameBG"); m_EquipSuitIcon = t.GetComponent <DynamicUISprite>("EquipSuitIcon"); m_EquipLevelBG = t.GetComponent <UISprite>("EquipLevel/Sprite"); m_EquipLevel = t.GetComponent <UILabel>("EquipLevel"); m_EuqipLevelShadow = t.GetComponent <UILabel>("EquipLevel/LabelShadow"); m_Count = t.GetComponent <UILabel>("Label"); m_Flag = t.FindEx("Flag").gameObject; m_boxGradeNumLab = t.GetComponent <UILabel>("BoxGradeNum"); RedPoint = t.FindEx("RedPoint").gameObject; Border = t.FindEx("Sprite").gameObject; }
public override void Awake() { base.Awake(); Transform t = controller.transform; curLevel = t.GetComponent <UILabel>("Content/Bg/Label"); curlevelShadow = t.GetComponent <UILabel>("Content/Bg/Label/Label"); nextLevel = t.GetComponent <UILabel>("Content/Bg (1)/Label"); nextLevelShadow = t.GetComponent <UILabel>("Content/Bg (1)/Label/Label"); skillName = t.GetComponent <UILabel>("Content/legionskill/name"); skillNameShadow = t.GetComponent <UILabel>("Content/legionskill/name/name"); medalNum = t.GetComponent <UILabel>("Content/LegionMedal/Label"); medalNumShadow = t.GetComponent <UILabel>("Content/LegionMedal/Label/Label (1)"); medalspobj = t.GetComponent <Transform>("Content/LegionMedal/Sprite").gameObject; breakBtn = t.GetComponent <ConsecutiveClickCoolTrigger>("Content/BreakBtn"); skillSp = t.GetComponent <DynamicUISprite>("Content/legionskill/skilltex"); fx = t.GetComponent <ParticleSystemUIComponent>("Content/Bg (1)/fx"); breakBtn.clickEvent.Add(new EventDelegate(OnClickBreakBtn)); normallabelpos = new Vector3(36, -93, 0); maxlevellabelpos = new Vector3(0, -93, 0); }
public override void Awake() { base.Awake(); m_LocalColor = new Color32(38, 253, 1, 255); m_OtherColor = new Color32(255, 255, 255, 255); m_NpcColor = new Color32(255, 210, 0, 255); m_EnemyColor = new Color32(255, 0, 0, 255); mHeadBarHUDMonitor.m_Offset = new Vector2(0, 40); var t = mDMono.transform; m_RootObj = t.Find("Root").gameObject; m_IconRootObj = t.Find("Root/IconRoot").gameObject; m_DisplayName = t.GetComponent <UILabel>("Root/LabelRoot/NameLabel"); _uiTable = t.GetComponent <UITable>("Root/LabelRoot"); _attrSprite = t.GetComponent <UISprite>("Root/IconRoot/AttributeIcon"); _promotionSprite = t.GetComponent <UISprite>("Root/LabelRoot/PromotionIcon"); _promotionDynamicSprite = t.GetComponent <DynamicUISprite>("Root/LabelRoot/PromotionDynamicIcon"); DeactiveIcon(); }
public override void Awake() { base.Awake(); var t = mDMono.transform; MainIcon = t.GetComponent <DynamicUISprite>("EquipmentInfo/Icon/IMG"); NameLabel = t.GetComponent <UILabel>("EquipmentInfo/TitleName"); SuitAttr2Label = t.GetComponent <UILabel>("EquipmentInfo/Infor/Effect_2"); SuitAttr4Label = t.GetComponent <UILabel>("EquipmentInfo/Infor/Effect_4"); BGSprite = t.GetComponent <UISprite>("EquipmentInfo"); m_SourceLabelList = new List <UILabel>(); m_SourceLabelList.Add(t.GetComponent <UILabel>("EquipmentInfo/Items/0/0")); m_SourceLabelList.Add(t.GetComponent <UILabel>("EquipmentInfo/Items/1/1")); m_SourceLabelList.Add(t.GetComponent <UILabel>("EquipmentInfo/Items/2/2")); m_SourceSpriteList = new List <UISprite>(); m_SourceSpriteList.Add(t.GetComponent <UISprite>("EquipmentInfo/Items/0/BG")); m_SourceSpriteList.Add(t.GetComponent <UISprite>("EquipmentInfo/Items/1/BG")); m_SourceSpriteList.Add(t.GetComponent <UISprite>("EquipmentInfo/Items/2/BG")); GetLabelObj = t.FindEx("EquipmentInfo/NumLabel").gameObject; DropGrid = t.GetComponent <UIGrid>("EquipmentInfo/Items"); var t0 = t.GetComponent <Transform>("EquipmentInfo/Items/0/0"); t.GetComponent <UIButton>("EquipmentInfo/Items/0").onClick.Add(new EventDelegate(() => OnGoto(t0))); var t1 = t.GetComponent <Transform>("EquipmentInfo/Items/1/1"); t.GetComponent <UIButton>("EquipmentInfo/Items/1").onClick.Add(new EventDelegate(() => OnGoto(t1))); var t2 = t.GetComponent <Transform>("EquipmentInfo/Items/2/2"); t.GetComponent <UIButton>("EquipmentInfo/Items/2").onClick.Add(new EventDelegate(() => OnGoto(t2))); }
public override void Awake() { base.Awake(); var t = mDMono.transform; icon = t.GetComponent <DynamicUISprite>("Icon"); shadow = icon.transform.Find("Icon").gameObject; ArtifactName = t.GetComponent <UILabel>("Name"); ArtifactLevel = t.GetComponent <UILabel>("Icon/LevelLabel"); SkillName = t.GetComponent <UILabel>("Skill/Name"); SkillDesc = t.GetComponent <UILabel>("Skill/Desc"); AttrOneName = t.GetComponent <UILabel>("Infor/1/NameLabel"); AttrTwoName = t.GetComponent <UILabel>("Infor/2/NameLabel"); AttrThreeName = t.GetComponent <UILabel>("Infor/3/NameLabel"); AttrFourName = t.GetComponent <UILabel>("Infor/4/NameLabel"); ValueOneName = t.GetComponent <UILabel>("Infor/1/NumLabel"); ValueTwoName = t.GetComponent <UILabel>("Infor/2/NumLabel"); ValueThreeName = t.GetComponent <UILabel>("Infor/3/NumLabel"); ValueFourName = t.GetComponent <UILabel>("Infor/4/NumLabel"); SpriteOneName = t.GetComponent <UISprite>("Infor/1/Icon"); SpriteTwoName = t.GetComponent <UISprite>("Infor/2/Icon"); SpriteThreeName = t.GetComponent <UISprite>("Infor/3/Icon"); SpriteFourName = t.GetComponent <UISprite>("Infor/4/Icon"); AddOneName = t.GetComponent <UILabel>("Infor/1/EquipNumLabel"); AddTwoName = t.GetComponent <UILabel>("Infor/2/EquipNumLabel"); AddThreeName = t.GetComponent <UILabel>("Infor/3/EquipNumLabel"); AddFourName = t.GetComponent <UILabel>("Infor/4/EquipNumLabel"); ButtonLabel = t.GetComponent <UILabel>("UpLevelBtn/Label"); Template = t.FindEx("SkillDesc/Template", false); Grid = t.GetComponent <UIGrid>("SkillDesc/Scroll View/Container"); }