Ejemplo n.º 1
0
    void Awake()
    {
        spawner = transform.Find("Effect/HeatLocation").GetComponent <DynamicSpawner>();
        spawner.Generate();

        heatEffect = spawner.SpawnInstance.GetComponent <OneShotEffectController>();
    }
Ejemplo n.º 2
0
    void Awake()
    {
        hurtSpawner = transform.Find("Effect/Hurt").GetComponent <DynamicSpawner>();
        hurtSpawner.Generate();

        hurtEffectController = hurtSpawner.SpawnInstance.GetComponent <OneShotEffectController>();
    }
Ejemplo n.º 3
0
    void Awake()
    {
        animator = GetComponent <Animator>();
        rigid    = GetComponent <Rigidbody2D>();

        spawner = transform.Find("BoomLocation").GetComponent <DynamicSpawner>();
    }
Ejemplo n.º 4
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    void Awake()
    {
        playerAnimator = GetComponent <Animator>();
        player         = GetComponent <PlayerControl>();

        hurtFrontSpawner = transform.Find("Effect/HurtFrontLocation").GetComponent <DynamicSpawner>();
        hurtBackSpawner  = transform.Find("Effect/HurtBackLocation").GetComponent <DynamicSpawner>();

        hurtFrontSpawner.Generate();
        hurtBackSpawner.Generate();

        hurtFrontEffect = hurtFrontSpawner.SpawnInstance.GetComponent <OneShotEffectController>();
        hurtBackEffect  = hurtBackSpawner.SpawnInstance.GetComponent <OneShotEffectController>();
    }
Ejemplo n.º 5
0
    void Awake()
    {
        hudController = GetComponent <MonsterHUDController>();
        health        = GetComponent <CharacterHealth>();

        anim = GetComponent <Animator>();

        hurtSpawner = transform.Find("Effect/Hurt").GetComponent <DynamicSpawner>();
        hurtSpawner.Generate();

        hurtEffectController = hurtSpawner.SpawnInstance.GetComponent <OneShotEffectController>();

        player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerControl>();
    }