private void ProcessSettings(GlobalDynamicResolutionSettings settings) { m_Enabled = settings.enabled && (Application.isPlaying || settings.forceResolution); if (!m_Enabled) { m_CurrentFraction = 1.0f; } else { type = settings.dynResType; float minScreenFrac = Mathf.Clamp(settings.minPercentage / 100.0f, 0.1f, 1.0f); m_MinScreenFraction = minScreenFrac; float maxScreenFrac = Mathf.Clamp(settings.maxPercentage / 100.0f, m_MinScreenFraction, 3.0f); m_MaxScreenFraction = maxScreenFrac; filter = settings.upsampleFilter; m_ForcingRes = settings.forceResolution; if (m_ForcingRes) { float fraction = Mathf.Clamp(settings.forcedPercentage / 100.0f, 0.1f, 1.5f); m_CurrentFraction = fraction; } } }
private void ProcessSettings(GlobalDynamicResolutionSettings settings) { m_Enabled = settings.enabled && (Application.isPlaying || settings.forceResolution); if (!m_Enabled) { m_CurrentFraction = 1.0f; } else { type = settings.dynResType; m_UseMipBias = settings.useMipBias; float minScreenFrac = Mathf.Clamp(settings.minPercentage / 100.0f, 0.1f, 1.0f); m_MinScreenFraction = minScreenFrac; float maxScreenFrac = Mathf.Clamp(settings.maxPercentage / 100.0f, m_MinScreenFraction, 3.0f); m_MaxScreenFraction = maxScreenFrac; // Check if a filter has been set via user API, if so we use that, otherwise we use the default from the GlobalDynamicResolutionSettings bool hasUserRequestedFilter = s_CameraUpscaleFilters.TryGetValue(s_ActiveCameraId, out DynamicResUpscaleFilter requestedFilter); filter = hasUserRequestedFilter ? requestedFilter : settings.upsampleFilter; m_ForcingRes = settings.forceResolution; if (m_ForcingRes) { float fraction = Mathf.Clamp(settings.forcedPercentage / 100.0f, 0.1f, 1.5f); m_CurrentFraction = fraction; } } m_CachedSettings = settings; }