public override void Editor_RenderSelectionBorder(Camera camera, bool simpleGeometry, DynamicMeshManager manager,
                                                          DynamicMeshManager.MaterialData material)
        {
            DynamicMeshManager.Block block = manager.GetBlockFromCacheOrCreate("DynamicCollision.Editor_RenderSelectionBorder: Box");
            block.AddBox(false, new Box(Vec3.Zero, Vec3.One, Mat3.Identity), null);

            Box box = GetBox();

            manager.AddBlockToScene(block, box.Center, box.Axis.ToQuat(), box.Extents, false, material);
        }
 public override void Editor_RenderSelectionBorder(Camera camera, bool simpleGeometry, DynamicMeshManager manager,
                                                   DynamicMeshManager.MaterialData material)
 {
     //draw simple geometry (box)
     base.Editor_RenderSelectionBorder(camera, true, manager, material);
 }