public static int main() { var a = new DynamicA { Text = "Hello world", ANextB = new DynamicB { Text = "So?", BNextA = new DynamicA { Text = @" Can we have circular references without multiple typedef's? ''' http://stackoverflow.com/questions/888386/resolve-circular-typedef-dependency", } } }; Console.WriteLine(a.Text); Console.WriteLine(a.ANextB.Text); Console.WriteLine(a.ANextB.BNextA.Text); return 0; }
public static int main() { var a = new DynamicA { Text = "Hello world", ANextB = new DynamicB { Text = "So?", BNextA = new DynamicA { Text = @" Can we have circular references without multiple typedef's? ''' http://stackoverflow.com/questions/888386/resolve-circular-typedef-dependency", } } }; Console.WriteLine(a.Text); Console.WriteLine(a.ANextB.Text); Console.WriteLine(a.ANextB.BNextA.Text); return(0); }
private new void Start() { base.Start(); manager = GameObject.Find("GameManager").GetComponent <GameManager>(); for (int i = 0; i < manager.inputs.Length; i++) { InputText[i].GetComponent <Text>().text = manager.inputs[i].ToString(); } infoA = GameObject.Find("TextInfoA").GetComponent <DynamicA>(); infoB = GameObject.Find("TextInfoB").GetComponent <DynamicB>(); }
public void ValidateToString() { // Arrange DynamicA obj = new DynamicA { A = 10, B = "test" }; // Act var str = obj.ToString(); // Assert Assert.That(str, Is.EqualTo("{A=10, B=test}")); }