Ejemplo n.º 1
0
 public void OnClick()
 {
     if (state == DungeonUIState.Idle)
     {
         Vector3 point;
         if (BattleDef.useMouse)
         {
             point = Input.mousePosition;
         }
         else
         {
             point = Input.touches[0].position;
         }
         Ray        ray = Camera.main.ScreenPointToRay(point);
         RaycastHit hit;
         Physics.Raycast(ray, out hit);
         int gridX, gridY;
         GameRoot.GetInstance().MapField.GetGridPos(hit.point.x, hit.point.z, out gridX, out gridY);
         if (hit.collider != null)
         {
             Vector2Int id     = GameRoot.GetInstance().MapField.GetRoomViewId(gridX, gridY);
             Vector2Int center = GameRoot.GetInstance().MapField.GetRoomCenter(id.x, id.y);
             Debug.Log("center Pos:" + center);
             int key = id.x * 10 + id.y;
             if (key != 0)
             {
                 state          = DungeonUIState.Strategy;
                 currRoomId     = key;
                 currRoomCenter = center;
                 OpenDungeonInfo();
             }
         }
     }
 }
Ejemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        idleTime = 0;
        state    = DungeonUIState.Idle;
        clickEvent.clickAction += OnClick;
        partIcons = new GameObject[4];
        for (int i = 0; i < 4; ++i)
        {
            partIcons[i] = Instantiate(IconPrefab);
            partIcons[i].transform.parent = PartContainer[i].transform;
            switch (i)
            {
            case 0:
                partIcons[i].GetComponent <ClickEvent>().clickAction += () => {
                    ClickCreature(0);
                };
                break;

            case 1:
                partIcons[i].GetComponent <ClickEvent>().clickAction += () => {
                    ClickCreature(1);
                };
                break;

            case 2:
                partIcons[i].GetComponent <ClickEvent>().clickAction += () => {
                    ClickCreature(2);
                };
                break;

            case 3:
                partIcons[i].GetComponent <ClickEvent>().clickAction += () => {
                    ClickCreature(3);
                };
                break;
            }

            partIcons[i].transform.localPosition = new Vector3(-2, 0, 0);
            partIcons[i].transform.localScale    = Vector3.one;
            partIcons[i].SetActive(false);
        }
    }