Ejemplo n.º 1
0
    void Start()
    {
        VC             = FindObjectOfType <VolumeController> ();
        interactCanvas = GameObject.Find("InteractDialogue").GetComponent <Canvas> ();
        inv            = GameObject.Find("Inventory").GetComponent <Inventory>();
        cnvs           = GameObject.Find("CanvasDialogue").GetComponent <Canvas> ();
        noteText       = GameObject.Find("NoteText").GetComponent <Text> ();

        currentKarma.text = "Karma: " + karma.ToString();
        playerPosition    = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>();
        PM = FindObjectOfType <PlayerMovement> ();
        GetCurrentScenes();
        currentRoom.text = sceneName[0];
        //if player is in dungeon
        if (sceneName[0] == "Dungeon")
        {
            DS = FindObjectOfType <DungeonSaver> ();
        }
    }
Ejemplo n.º 2
0
 // Use this for initialization
 void Awake()
 {
     DS             = FindObjectOfType <DungeonSaver> ();
     this.inv       = GameObject.FindObjectOfType <Inventory>();
     this.doorAngle = GetComponent <Transform> ().rotation;
 }