private void Awake() { m_dungeonNav = GetComponent <DungeonNavigation>(); m_gridTestAgent = GetComponent <DungeonNavigation_Agent>(); m_occupiedSpaces = new List <Vector2>(); m_playerInput = m_playerObject.GetComponent <Input_Base>(); }
private void Awake() { agent = GetComponent <DungeonNavigation_Agent>(); }
private void Awake() { m_entityContainer = GetComponent <EntityContainer>(); m_navAgent = GetComponent <DungeonNavigation_Agent>(); }