Ejemplo n.º 1
0
        private void GenerateItems()
        {
            foreach (var island in _islands)
            {
                Rectangle room = island[Game.Random.Next(island.Count - 1)];

                Point randomRoomLocation = _map.GetRandomWalkableLocationInRoom(room);
                // It's possible that the room doesn't have space to place a monster
                // In that case skip creating the monster
                if (randomRoomLocation != Point.Zero)
                {
                    // Temporarily hard code this monster to be created at level 1
                    Item item = new Item();
                    item.X = randomRoomLocation.X;
                    item.Y = randomRoomLocation.Y;
                    _map.AddItem(item);
                }
            }
        }