void SightPosition(GameObject sight) { sight.transform.LookAt(Camera.main.transform.position); if (Recever.rInstance != null && Recever.rInstance.player.useWeapon.Name.Equals("weapon3")) { if (!waitbeat.activeSelf || !Dtext.activeSelf) { waitbeat.SetActive(true); Dtext.SetActive(true); } //为waittimer赋值 if (waittimer != tempwait) { waittimer = Recever.rInstance.player.LaunchSpeed; tempwait = waittimer; } // Dtext.transform.localScale = this.transform.localScale == morethan ? normal : bigger; if (this.name.Equals("targetL")) { if (timerR < waittimer) { timerR += Time.deltaTime; waitbeat.GetComponent <Image>().fillAmount = timerR / waittimer; if (timerR <= waittimer / 2 && timerR > waittimer / 4) { Dtext.GetComponent <TextMesh>().text = "<color=green>" + Mathf.Round((timerR / waittimer) * 100) + "%</color>"; } if (timerR <= waittimer / 4 && timerR > 0f) { Dtext.GetComponent <TextMesh>().text = "<color=red>" + Mathf.Round((timerR / waittimer) * 100) + "%</color>"; } if (timerR > waittimer / 2 && timerR < waittimer) { Dtext.GetComponent <TextMesh>().text = "<color=yellow>" + Mathf.Round((timerR / waittimer) * 100) + "%</color>"; } //隐藏weapon3左炮台 if (LeftHand != null) { LeftHand.SetActive(false); } else { Debug.Log("找不到左炮台"); } } else { //左炮台出现 if (LeftHand != null) { LeftHand.SetActive(true); } else { Debug.Log("找不到左炮台"); } timerR = waittimer; Dtext.GetComponent <TextMesh>().text = "<color=yellow>" + 100 + "%</color>"; if (Recever.rInstance.left_key) { timerR = 0f; } } } if (this.name.Equals("targetR")) { if (timerL < waittimer) { timerL += Time.deltaTime; waitbeat.GetComponent <Image>().fillAmount = timerL / waittimer; if (timerL <= waittimer / 2 && timerL > waittimer / 4) { Dtext.GetComponent <TextMesh>().text = "<color=green>" + Mathf.Round((timerL / waittimer) * 100) + "%</color>"; } if (timerL <= waittimer / 4 && timerL > 0f) { Dtext.GetComponent <TextMesh>().text = "<color=red>" + Mathf.Round((timerL / waittimer) * 100) + "%</color>"; } if (timerL > waittimer / 2 && timerR < waittimer) { Dtext.GetComponent <TextMesh>().text = "<color=yellow>" + Mathf.Round((timerL / waittimer) * 100) + "%</color>"; } //隐藏右炮台 if (RightHand != null) { RightHand.SetActive(false); } else { Debug.Log("找不到右炮台"); } } else { //右炮台出现 if (RightHand != null) { RightHand.SetActive(true); } else { Debug.Log("找不到右炮台"); } timerL = waittimer; Dtext.GetComponent <TextMesh>().text = "<color=yellow>" + 100 + "%</color>"; if (Recever.rInstance.right_key) { timerL = 0f; } } } } else { if (waitbeat.activeSelf || Dtext.activeSelf)/*进度条及百分比*/ { waitbeat.SetActive(false); Dtext.SetActive(false); } if (!LeftHand.activeSelf || !RightHand.activeSelf)/*左右炮台*/ { LeftHand.SetActive(true); RightHand.SetActive(true); } } }