Ejemplo n.º 1
0
 // Update is called once per frame
 void Update()
 {
     if (Vector2.Distance(transform.position, Player.position) < distance)
     {
         if (animator.GetBool("Open") == false)
         {
             canvas.SetActive(true);
         }
         if (Input.GetKeyDown(KeyCode.F) && !isOpen)
         {
             {
                 OpenChest();
                 _drop.Dropp();
                 isOpen = true;
             }
         }
     }
     else
     {
         canvas.SetActive(false);
     }
 }